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#1
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It is swings modified by weapon base damage stat and level damage bonus, not hits nor damage amounts, that determines melee agro. On any given swing you can miss, you can crit/crip, you can hit for 1 or 10 or 100, it's all the same agro. This is about agro generated by ordinary melee attacks. Spells, including procs, and BackStab are different. Monk special kicks might be different, I have seen no agro data on them. A L40 warrior with a jade mace mainhand will generate [(9*2)+5] agro per swing, if double attack fires he'll have 2 swings and generate twice the agro. Off-hand gets no damage bonus. Bards, Priests, Casters, & any sub-27 char also get no damage bonus. With no bonus the agro generated is just double the base damage of the weapon. Off-hand weapons generate agro only when dual wield fires, no agro unless you actually swing the weapon. There is a modifier for 2H weapon agro, it might be 0.7. If the 0.7 modifier is correct, a L25 warrior wielding a Staff of Battle will generate [((31*2)*0.7)] agro per swing. Compare these swing values to the 1/1 agro for a dd proc (so the 80hp lifetap on Bloodpoint is +80 agro), and the ~ 400 agro for a stun (so the ykesha proc is ~ 400+75 agro). Dunno if anybody has parsed agro for other debuffs here (like the one on Frostbringer), but on live they were similar to stun (maybe a bit less, can't recall). At any rate the Frostbringer proc here seems to me approximately correct in its extra agro.
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crabby old man playing 4000 year old goblin sim
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#2
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![]() Interesting.
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#3
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