
12-20-2016, 03:42 PM
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Aviak
Join Date: Jan 2016
Posts: 95
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Quote:
Originally Posted by kaev
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false
It is swings modified by weapon base damage stat and level damage bonus, not hits nor damage amounts, that determines melee agro.
On any given swing you can miss, you can crit/crip, you can hit for 1 or 10 or 100, it's all the same agro.
This is about agro generated by ordinary melee attacks. Spells, including procs, and BackStab are different. Monk special kicks might be different, I have seen no agro data on them.
A L40 warrior with a jade mace mainhand will generate [(9*2)+5] agro per swing, if double attack fires he'll have 2 swings and generate twice the agro.
Off-hand gets no damage bonus. Bards, Priests, Casters, & any sub-27 char also get no damage bonus. With no bonus the agro generated is just double the base damage of the weapon. Off-hand weapons generate agro only when dual wield fires, no agro unless you actually swing the weapon.
There is a modifier for 2H weapon agro, it might be 0.7. If the 0.7 modifier is correct, a L25 warrior wielding a Staff of Battle will generate [((31*2)*0.7)] agro per swing.
Compare these swing values to the 1/1 agro for a dd proc (so the 80hp lifetap on Bloodpoint is +80 agro), and the ~ 400 agro for a stun (so the ykesha proc is ~ 400+75 agro). Dunno if anybody has parsed agro for other debuffs here (like the one on Frostbringer), but on live they were similar to stun (maybe a bit less, can't recall). At any rate the Frostbringer proc here seems to me approximately correct in its extra agro.
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I don't believe there's a 2H modifier in terms of aggro. I hold aggro with my axe of lost souls better than I do with lammy / GJB, even when I'm getting tons of double attacks and DW procs. In fact, I was routinely stealing and holding aggro from a warrior using wurmslayer / green jade mace in a group the other day while using my axe, and he was using SCHW. At the time, I didn't have a haste item. Something to think about.
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