#21
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I find overwatch more social if you run with a team in competitive. There's not much chit chat but lots of team work and comm.
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#22
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#23
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I'd say if someone tried ArcheAge and didn't make it past their pretty horrible linear quest progression portion, you really missed the meat of the game. The leveling process is like a 1 week tutorial that shows you combat, trades and all the other major systems. After that, the game it completely open.
The only drawback was that PvP was heavily gear dependent, and gear was heavily credit card dependent. I hear the new server they just launched a few days ago actually removes the majority of the P2W. Not entirely, but I guess the worker potions are out. Stuff like worker potions and regrade materials were the worst part, and I guess they're gone. Wasn't enough to bring me back, but I believe if ArcheAge had a purely subscription server, I'd probably play it faithfully until Pantheon (which is looking amazing, despite what haters say).
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Pro-Rustler since 1974.
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#24
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#25
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I just don't have the time for it, and really I was never that impressed with the guild competition aspect. There are only a couple castles to compete over for thousands of people, and only a handful of contested raid mobs. You look at things like Eve, Darkfall or even Age of Wushu, there were always a lot of guild achievements by way of territory, bigger ships, a fortress etc. In Wushu, they had like 30 guild territories on every server, and they required extensive resource and time commitment to build out. In AA that aspect is limited to only a few zergs, and everyone else are just bystanders. Like I said, just doesn't offer much in the longterm.
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Pro-Rustler since 1974.
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#26
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#27
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still log in on occasion, freaking beautiful game world
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O Captain! My Captain!
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#28
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#29
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Black desert never gets harder. It was a total spamfest jump around snoozer. Does have a great looking world and the expansive cities and busy npcs felt very immersive. Rest was awful. Hands down the worst execution and waste of high quality art assets in the history of the industry to have a totally shallow and uninspired turd come out the other end.
Far as "sandbox" goes, both ArcheAge and Age of Wushu were closer to making a game and world that felt livable.
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Pro-Rustler since 1974.
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Last edited by R Flair; 12-24-2016 at 01:04 AM..
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#30
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Ric, maybe consider pausing more to emphasize strut. Sometimes I think you are serious and other times ... wWOOooOOOOOoo(sp)!
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