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  #61  
Old 01-03-2017, 08:38 AM
paulgiamatti paulgiamatti is offline
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Bump for some changes:

Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Fixed a couple things with the transparency patcher:
  • Wrote a process that deletes your current .old backups when you run patch_s3d_textures.bat - this was causing reversion issues in the case that you ran the batch multiple times. Basically, if you ran patch_s3d_textures.bat while .old backup files already existed, it would revert to and then apply the transpfix.exe changes to those instead of applying the changes to your current S3Ds. So now you can run it consecutively without losing your current S3Ds.
  • The Druushk/Cekenar/Lady Nevedaria wing changes to veeshan_chr.s3d were failing due to some undeclared files in patch_s3d_textures.bat - that's also been fixed.

New link: https://dl.dropboxusercontent.com/u/...ncypatcher.zip
Someone might want to check my work - I'm basically just guessing as to what's supposed to be in the batch utility. When it calls transpfx.exe to patch veeshan_chr.s3d it references mp_veeshan_chr, which was never declared, so I just went back to the rt_veeshan_chr declaration and added mp_veeshan_chr:

Code:
call :PatchS3D "veeshan_chr.s3d" "-rt %rt_veeshan_chr% -mp %mp_veeshan_chr%"
if %ErrorLevel%==1 exit /b
Code:
rem Fix black splotches for druushk/cekenar/lady_nevedaria wings
set rt_veeshan_chr=%rt_veeshan_chr%,draua0201.bmp,draua0202.bmp,draua0203.bmp,draua0204.bmp,draua0205.bmp
set mp_veeshan_chr=%mp_veeshan_chr%,draua0201.bmp,draua0202.bmp,draua0203.bmp,draua0204.bmp,draua0205.bmp
Here's the original declaration:
Code:
rem Fix black splotches for druusk/cekenar/lady_nevedaria wings
set rt_veeshan_chr=draua0201.bmp,draua0202.bmp,draua0203.bmp,draua0204.bmp,draua0205.bmp
So it no longer fails when patching veeshan_chr.s3d, but I'm not 100% sure that those files are supposed to be patched in that manner.
Last edited by paulgiamatti; 01-03-2017 at 08:46 AM..
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  #62  
Old 02-28-2017, 09:52 AM
paulgiamatti paulgiamatti is offline
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Seems I can write the previous changes off as legit, as there have been no issues since.

I've also added an -mp entry to patch_s3d_textures.bat for the Ulak weapon, which had its transparency broken similarly to helm visors, etc.

before & after:
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transparency patcher: https://dl.dropboxusercontent.com/u/...ncypatcher.zip
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  #63  
Old 03-21-2017, 11:51 AM
paulgiamatti paulgiamatti is offline
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New link for the updated transparency patcher: https://www.dropbox.com/s/2ozd2bs3fj...ncypatcher.zip
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  #64  
Old 09-02-2017, 10:31 PM
paulgiamatti paulgiamatti is offline
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Added an entry for Charasis brazier grates: https://www.dropbox.com/s/2ozd2bs3fj...ncypatcher.zip

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
What would I need to do to fix the grey blocks on the firepots in howling scar?

[You must be logged in to view images. Log in or Register.]

I am certain these should be transparent.
Quote:
Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Step 1: figure out which texture it is. Looks to be chbrgrate.bmp in charasis_obj.s3d.
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Step 2: open up patch_s3d_textures.bat and add lines for it like you the ones you see in there. Need to figure out whether the patch needed is "rt" or "mp"... Try "rt" first.

Probably something like:

Code:
set rt_charasis_obj=chbrgrate.bmp

...

echo .
call :PatchS3D "charasis_obj.s3d" "-rt %rt_charasis_obj%"
if %ErrorLevel%==1 exit /b
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  #65  
Old 01-20-2018, 06:03 PM
paulgiamatti paulgiamatti is offline
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Made some minor updates to patch_s3d_textures.bat:
  • Made the backup purge process check for the existence of backups before purging
  • Deleted a couple unnecessary duplicate call entries for qey2hh1_chr and qey2hh1_obj
  • Alphabetized all call entries for easier editing
  • Cleaned up comment lines a bit for readability

https://www.dropbox.com/s/2ozd2bs3fj...ncypatcher.zip
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  #66  
Old 01-20-2018, 07:02 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
It would be amazing if my feet weren't black. Human Scale Armor. https://wiki.project1999.com/Berserker%27s_Boots
Hmm, are you sure those aren't supposed to be black? Can you find a classic image of how they're supposed to look? It's possible this is a Titanium issue along with a bunch of other Velious armored feet, and can't be fixed using the transparency patcher, but if they're supposed to be different I could perhaps recolor them and add them to the patched texture files that I'll link to here in a bit.
Last edited by paulgiamatti; 01-20-2018 at 07:05 PM..
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