#71
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#72
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Fixed a couple things with the transparency patcher:
New link: https://dl.dropboxusercontent.com/u/...ncypatcher.zip | ||
#73
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Quote:
Imagine I have a file with the following numbers: Code:
00010001000 Code:
00020001000 Code:
00020002000 | |||
Last edited by Ropethunder; 01-03-2017 at 12:15 PM..
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#74
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That would certainly explain some of the texture oddities we've been experiencing - I removed the command to purge the .olds and reuploaded. Same link. Thanks for the clarification!
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#75
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#76
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Amazing! thanks for the continued updating of textures.
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#77
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Quote:
[You must be logged in to view images. Log in or Register.] The left window is the output from running patch_s3d_textures.bat after reverting to stock S3Ds - it sees that stuff hasn't been patched, and lists each file it's writing to. The right window is output from running it a second time after I deleted all of my .old backups. | |||
#78
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Quote:
See here for some details on the implementation: https://www.project1999.com/forums/s...d.php?p=259375 | |||
#79
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Am I wrong in thinking it's not patching anything when I run the batch file for a second time, after deleting my .old backups? I'm confused as to why it isn't listing the files like it does when initially run against S3Ds that haven't been patched before. On the second pass, it checks for .old files and doesn't find any, then proceeds to patch, but it appears as if it doesn't actually write to anything - which would be a good thing. Am I misunderstanding this?
Quote:
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#80
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Further proof:
[You must be logged in to view images. Log in or Register.] After installing new textures to global4_chr.s3d, it recognized and selectively patched only those textures, while skipping through the rest of the S3Ds. So basically, no matter how many times you run patch_s3d_textures.bat, it will never patch and then repatch the same texture twice. In light of this I've gone ahead and replaced the .old purge in the batch file. | ||
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