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  #1  
Old 01-29-2017, 03:48 AM
dcbone86 dcbone86 is offline
Aviak


Join Date: May 2015
Posts: 94
Default Back in early 2000's I wanted to make an HE ENC....

But it was never realized as I was convinced by a friend at work the SK was the way to go. Enthralled by the idea of some sort of undead knight who summons skeletons I went with an Eru SK on live and that was my hardcore main through PoP when I quit.

Before my friend talked me into it, I was thinking about a High Elf Enchanter. The spells sounded neat, I thought High Elves were cool and whole concept seemed fitting at the time.

The being said, I'm going to take this decade+ dream and make it come true. What is some good twink gear for an enchanter and is HE enchanter actually a good race/class combo?
  #2  
Old 01-29-2017, 09:06 AM
Knowmercy Knowmercy is offline
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nice! enc is great first toon here, levels quickly, and isn't as dependent on gear and other people to do so. above guide is good

you can go adventure anywhere and solo, or better yet organize groups to venture into underpopulated zones were you can endlessly and constantly be farming uncontested xp

HIE max points in CHA, the rest in sta or int. early gearing is a game of maxing cha like one of those tiny plastic tile piece puzzles - you move one thing, have to move others around. also worth noting DE gets hide

dont get hung up on plat farming and cash camps at the expense of XP. time is the real currency in EQ, and levels/a more powerful char can be more rewarding. Gear will come more quickly at higher levels when you access to greater riches and challenges.

once your leveled you can park your enc where your hybrid alt is hunting to buff your party members! Enc is very strong in Velious, and broken OP in kunark. enc also has a very strong role in raids if you want to get involved
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  #3  
Old 01-29-2017, 10:13 PM
Alexu Alexu is offline
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Get some tiny daggers so that you can summon your pet when you get to that spell level. Let your pet tank some for you early on when possible. The pet only attacks when you are hit by a mob, and they can die pretty easily, but they are better than nothing. And if things go wrong, as long as the pet has aggro, it gives you some breathing room to escape. As mobs get more powerful and have a lot more HP, the pet isn't really good enough for soloing, except for maybe spell levels that give you a new pet spell (when it is usually even con to you).

Later on, if you play around with charm, it is good to have sow or to hang out by a zone line (or guards) in case things go bad. Once you get a little higher level, duo with a druid so that you can snare a mob before you charm it. It is very fun and makes life a whole lot easier. [edit: snared pets can be hasted for awesome DPS. You will end up recharming the pet whenever charm breaks, so eventually snare will wear off. When it does, just invis to break charm and either kill the pet for exp (if it is low on HP) or resnare and recharm. I wouldn't haste a pet when soloing unless it is for a special kill, because it severely lowers your chances of landing charm again if you get whacked by your pet during a charm break.]

I played a chanter on Druzzil Ro up to 65 (quit during PoP). I did a lot of soloing and duoing, but groups will like you for crowd control and buffs/slows, so it is good to have both options.

I used to prefer high int over cha, but both are important. I remember people discussing the possibility of charisma not having as much of an effect on charm as thought by most players. I don't remember what the conclusion was of these discussions, but it was debated at some point. When it comes down to it, if you solo, you are going to die sometimes from charm breaks when luck isn't on your side.
Last edited by Alexu; 01-29-2017 at 10:24 PM..
  #4  
Old 01-30-2017, 07:10 PM
Gain Gain is offline
Aviak


Join Date: Jun 2015
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What was your chaneeds name on Druzzil? I was/am Gain.
  #5  
Old 01-31-2017, 12:52 AM
Gain Gain is offline
Aviak


Join Date: Jun 2015
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Damn auto correct. Should be chanter not chaneeds lol.
  #6  
Old 01-31-2017, 11:13 AM
Alexu Alexu is offline
Large Bat


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Name was Alrond.
  #7  
Old 01-31-2017, 05:49 PM
cubiczar cubiczar is offline
Kobold


Join Date: Jan 2015
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First on gear:

The wiki here is great, go to the main site hit the wiki button on the left and just navigate to equipment -> by class -> slot then sort on stat. No it isn't a tailor made list of items for you just for a newb enc but it will bring up more options than a list you might find somewhere will (for instance there is a no drop ring from rivervale guards with +5 cha, pick one up from the corpses that are usually there). Also before you go burning all your plat on a cha focused set of armor you might want to level up to the point where you can charm and see how you like it as a play style. Your charms will break on average slightly sooner with low cha at that level than with high cha but you'll have a tough time telling the difference since charm is so finicky (I have a 39 enc with 197 cha and it is STILL finicky as hell). You'll find that the mob's level and their innate magic resist will be much more important than your cha (it's why you will see some of the guides advising carrying around gear with minus svMagic gear for your charmed pets).

Don't overlook mana/hp gear to start, it will make a much bigger difference than cha/int to start with anyhow. Find a mana calculator to see how long that +3 int will take to get you 15 or 30 mana, and your charm might last longer on average but when it breaks and beats you to 0 hp... you are still dead. As you start to level up higher you can adjust things out as you go but hp/mana gear is widely overlooked for new characters and should be considered, especially since some of it is fairly cheap.

Second on race:

If you want to min max you have two choices, erudite and high elf. Erudite has a 5 point edge on high elf in total cha/int but starts with 10 less cha and I think agi. High elf is the best cha to start with but a bit weak on int (compared to some of the others). I would suggest looking over some enc guides though first, there are some racial benefits that might fit your play style better (like hide for DE or maybe tinkering for gnome). Also if you have any preference in race without stats in mind just go with that, this game is for fun and min/max can take away from that.

If go with gnome or DE you probably should dump a full 25 into cha because they just start real low and you may want it later on. Other than that consider 95ish probably fine (since that is as high as gnomes or DE's can get anyhow to start) and go with what seems best to you with the rest. If you are going to be totally charm focused then by all means dump 25 points into a high elf but if charm doesn't seem like your style those points might be better spent elsewhere. And if you are at 95 or so already with cha you won't be any worse off than any gnome or dark elf and there are plenty of successful gnomes and dark elves.
  #8  
Old 01-31-2017, 07:46 PM
Alexu Alexu is offline
Large Bat


Join Date: Nov 2010
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Quote:
Originally Posted by cubiczar [You must be logged in to view images. Log in or Register.]
First on gear:

You'll find that the mob's level and their innate magic resist will be much more important than your cha (it's why you will see some of the guides advising carrying around gear with minus svMagic gear for your charmed pets).
I used to always tash a mob before I charmed it. In fact, I casted tash on just about everything.
  #9  
Old 01-31-2017, 10:17 PM
cubiczar cubiczar is offline
Kobold


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Quote:
Originally Posted by Alexu [You must be logged in to view images. Log in or Register.]
I used to always tash a mob before I charmed it. In fact, I casted tash on just about everything.
Yeah tash is a must for sure, and if you have a shm with Malo in the group even better :-)
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