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#21
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Again for me, I believe any malosini attempts at all before slow lands is only worth it if you don't need to help heal or anything else, and you know the next slow is most likely going to get you aggro and die and you have the mana to try out a malosini which is pretty low aggro.
But since malosini and slow have the same chance of landing, in most situations it just seems like a waste. Some targets I duo with an SK, and since our dps is low I always Malo -> Slow till slowed, Malosini, then dots/jbb and epic click, and a reslow eventually. It seems like people here more or less agree besides Baler. I don't think malosini is useless, and I don't think others do as well... just more situational and low priority compared to slow. | ||
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Last edited by Erica; 02-07-2017 at 06:49 PM..
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#22
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If not i'm sticking with my theory that spell level has an influence on the formula for said spell to land. Quote:
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And the reason I dont tell people what my characters are is because my posting style may not be agreeable to everyone and I don't want asshats ruining my in game experiance. Forum Quest and Everquest are two totally different things. However the problem between us is that you've continuously failed to read my posts. This is from my first post in this thread. Quote:
But I'm sure you wont make it to this point in my post.
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Last edited by Baler; 02-07-2017 at 07:24 PM..
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#23
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There is also the fact that everything combat related on p99 blatantly has level in the formula. It's really not that far fetched to notice that spell level could be influencing that formula in some way as well. You then go on to ask for proof. I don't have access to p99 code so we all speculate based on feel. So don't try to say I'm instantly wrong for that. And on top of that we know that not every single thing on p99 is perfectly era accurate. And that the staff are prone to leaning towards making the game more difficult rather than easier.
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Last edited by Baler; 02-07-2017 at 07:26 PM..
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#24
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Also, as noted earlier, I've never noticed any difference at all in resist rates between level 9 spells versus level 50+ or 55+ spells. I main a class (my Shadow Knight) which actually casts a mixture of low- through high-level spells quite regularly, so if anyone ought to notice such a difference, it's me. If such a difference exists, it must be tiny. Danth | |||
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#25
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Going to take a knee on the subject of spell level and resists. I did later state it was a theory not a fact. Even if I presented it as such originally.
It certainly does not discredit all of the information I posted previously. Despite Troxx seeming to think I have no idea about shaman.
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Last edited by Baler; 02-07-2017 at 10:03 PM..
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#26
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Didn't read all the responses but my way on tough long solo fights is to Malo pet slow and malosini and slow till both stick. Especially important when you need to reslow. But in the end on repeated fights I experiment until I find the most MANA efffecient method. I never malosini before attempting slow even on resistant mobs because a lucky slow will save you tons in MANA. But like I said. Go for effeciency. It Trump's all.
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#27
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Baler, the appropriate response to being corrected (losing the argument) isn't to throw a toddler tantrum.
Flipping out is not helping your case. It's ok. Just get over it. Quote:
It doesn't help you land the initial slow faster. This has been pointed out over and over dude. Nobody ever said malosini was a worthless spell. It's just wrong to think that landing the initial slow is faster with malo + malosini (no more likely to land than slow) + slow. By the time you land malosini, you could have landed he first slow. Your "theory" about spell level is wrong. Sorry.
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Last edited by Troxx; 02-08-2017 at 01:37 AM..
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#28
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But we can be absolutely certain that Agi does nothing outwith a penalty for being below 75. With Avatar you will be killing mobs faster, so your healing per minute will be lower as no matter how efficient you are, the time between mobs is greater as a proportion of your active play time. | |||
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#29
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At any rate, we fully concur that anyone who gears for agility is doing it wrong, and that's the important thing. Danth | |||
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#30
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I don't even know how else to explain it to you. People have already posted some incredibly basic examples that show this to be true. | |||
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