Quote:
Originally Posted by Dreenk317
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Sneak pulling a mob out of a train with the old mechanics was as simple and trivializing as it gets. To say that sneak pulling out of a train is more challenging than crawling through the whole dungeon is just silly.
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This here QFT. ^^^
The pixels running through neckbeard veins is strong. They actually have themselves convinced that instagibing dragons at zonelines and all the other cheese tactics they have been using for years now is competitive and takes more skill than actually fighting the fights as they are supposed to be fought in the zones up to the dragons.
I always thought part of the challenge when raiding dragons is not only the degree of difficulty of the dragon fight itself, but also the amount of time needed to dedicate to getting to the dragon for the kill. Silly me for thinking that.
These guys want their pixels easy, and they enjoy having them on lockdown due to them having the most dedicated sockers and "racers" available any time of the day.
To the Devs: Please make the raids harder, force the neckbeards to actually work for their pixels. Nerf clickies, remove bind points, and perma root dragons at their spawn points since the neckbeards refuse to do anything but find ways to exploit the mobs and zones by finding ways to circumvent the crawls to the dragons.
Turn the raids into classic style raids which require actual cooperation between the raid guilds. This will also make high end raids more available to less sock-filled raid guilds when the mobs actually stay up longer than 10 mins after spawning.
If the encounter requires more than 10 minutes to engage and kill, they won't be so easily farmed at the drop of a hat.