I don't want to get into the nitty gritty details about economics in video games.
Basically platinum is created as an unlimited resource and it nevers leaves the system, at least not in a large meaningful way. I wouldn't consider individuals recharging items as a significant loss, especially since the use of these items enables them to amass more platinum.
https://mises.org/library/virtual-we...deo-game-world
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When the supply of money increase[s], people have more money to offer for goods. … Each individual dollar becomes less valuable because there are more dollars. Therefore more of them will be offered against, say, a pair of shoes or a hundred bushels of wheat than before. A “price” is an exchange ratio between a dollar and a unit of goods. When people have more dollars … [goods] rise in price, not because [they] are scarcer than before, but because dollars are more abundant
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https://en.wikipedia.org/wiki/Gold_sink