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  #11  
Old 02-15-2017, 03:47 PM
dude dude is offline
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go get (hungry earth) and head to najina better exp there anyway.
Ill leave the rest because that's how a necro crawls a dungeon. just has to be an undead dungeon.



It's not recommended that a necro hunt in a dungeon, but with practice you can overcome this by simply not losing your cool when stuff goes south. Necro's can mez root darken and fear lastly you can FD when all is lost so you don't lose anything.

ill give you some Wisdom - lets say you are in a dungeon and are about to pull a mob but there is another in its range. basically they will both agrro you if you try and pull one. pick one and root it. now change target to the other one (that is probably hitting you by now) and darken/root dot and let pet tank it. while that is going on you need to target the first one again and re-root it don't dot it just root it and keep it rooted until the 2nd one is dead (re-dot and root as needed). once the 2nd is dead, root the 1st 1 more time sit and med let pet heal. when you have enough man darken/root dot send in pet.

now if 2 jump you, back up to a safe place where you will be out of aggro and FD. when they reset you can make a pet and do what i said above. cause now you know where they are and can formulate a methodical demise to there froggy butts.

Necro's prefer a slow agonizing death for there enemy. <-- important to remember.
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Last edited by dude; 02-15-2017 at 03:56 PM.. Reason: update
  #12  
Old 02-23-2017, 04:11 PM
Panicsferd Panicsferd is offline
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Normally what I did myself and if my mana pool alows it - since now at 41 I can in OT comfortably kill two, possibly three mobs before I have to take a break to med.

Provided the mob doesn't have a resist chain and if I am fighting say a tiger in OT and I agro another mob... what I normally do is just fear the add and then focus on killing the tiger/main mob as fast as I can - so by time the tiger/main mob dies I am ready for the return of the mob that I feared.

I haven't really tried myself that much of splitting mobs in dungeons since so far for me I've been mainly fear kiting out doors.
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Last edited by Panicsferd; 02-23-2017 at 04:11 PM.. Reason: alows it, instead of always it
  #13  
Old 02-24-2017, 12:08 PM
Tann Tann is offline
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Quote:
Originally Posted by Phatez [You must be logged in to view images. Log in or Register.]
The rooted mob will drop agro once your far enough.
FD would still be required to fully dump aggro, the out of range "lazy aggro" will only stop the mob from chasing you. If you move back into whatever the range check is said mob will come at you again and bring any social friends with them.

at least that is how it should be working.
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  #14  
Old 02-24-2017, 02:35 PM
skarlorn skarlorn is offline
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necro is a powerhouse of death dude
  #15  
Old 02-24-2017, 02:55 PM
Izmael Izmael is offline
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If you have two mobs and need to pull 1, root the one you don't want to pull, when the other runs to you, FD. The rooted mob will immediately forget you since he's still at his spawn point (if mob level < 35). Stand up and proceed with killing the mob that ran to you.


Another good way is to mez (Screaming Terror) the mob you don't want to kill. At the lower levels, it will blur him very often and you won't even need to FD to kill the mob who ran to you.
  #16  
Old 02-24-2017, 10:10 PM
Swish Swish is offline
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Snare and fear are powerful. If the mob is going in a direction you dont want it to, refear it, if that doesn't work, there was some speculation that if you turned and faced in the opposite direction that could impact on the fear mechanics and turn it in a different direction but that could be wild speculation lol
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  #17  
Old 02-24-2017, 10:42 PM
Swish Swish is offline
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Just to add, don't do a Hathaway and expect an extra mob to run away in a straight line, there's an outer proximity it'll stay in...which is both good and bad [You must be logged in to view images. Log in or Register.]
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  #18  
Old 02-25-2017, 12:19 AM
Dreenk317 Dreenk317 is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Snare and fear are powerful. If the mob is going in a direction you dont want it to, refear it, if that doesn't work, there was some speculation that if you turned and faced in the opposite direction that could impact on the fear mechanics and turn it in a different direction but that could be wild speculation lol
Re-fearing works. When the new fear lands they will rotate and head off in the new random direction. Has saved me from my mob pathing into agro a hundred times.
  #19  
Old 02-26-2017, 06:11 AM
Foggon Foggon is offline
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I never don't have screaming terror up
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  #20  
Old 02-26-2017, 04:34 PM
Jeisenne Jeisenne is offline
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Lots of root and screaming terror. Have FD ready if it all goes bad [You must be logged in to view images. Log in or Register.]
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