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#31
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![]() Mage is a good class to pick. They get beefy pets and can put out good damage. I think most of the spells are self explanatory and straight forward.
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#32
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![]() Make a meleé character, non-twink warrior is fun
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#33
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![]() Quote:
And that was with an average of 2-3 hours playing after work, usually a little more play time on the weekends. All youre missing is how to actually play this game and level. | |||
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#34
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![]() He did ask if you were twinked
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#35
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#37
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![]() Wow! I really wasn't expecting this to build the way it has, and I want to thank you all for cluing me in to considerations I might not have arrived at for a long time. I suppose I really should have checked back here sooner - as it stands, after looking at the wiki, I decided to create several and play them to about level 10 and see where that leaves me as far as interest and enjoyment goes. I was awake almost all night last night, and I've just done it again. Muahaha... nobody to ground me now. Mostly, the mobs are pretty forgiving for someone just starting out. All these lowbies' names begin with "Ven" so if any of you have small fry roaming around you may just catch me derping somewhere over the summer. XD
I've rolled a half elf bard (on the wiki it says bards are supposed to be sort of difficult to learn, so that's probably not going to be something I stick in a group because I'm bound to suck at it), a gnome enc (more fun than I expected), a dark elf mage because I am curious about Neriak (lol), an Iksar necromancer (regen sounds helpful and gear not mattering as much would be great), a dwarf cleric (I'm actually nervous about that), and a wood elf druid (I probably spent more time leveling lowbies in GFay than anything else back in the day). I didn't put out a shaman, but I might by the end of summer. Tall order, I guess. BUT I'm telling myself that if I don't like them enough to continue past level 10, that's as good a stopping point as any, and there's at least plenty of solo and group potential in that lineup for the levels I'll be at for a while. So far I've only really touched the bard (10 now, decision time) and the enchanter (7 after a kind person helped me get to GFay). I like both actually, despite the bard getting trained hard a few times in Blackburrow and losing a load of exp doing it, and the enc being squishy as a dog turd. | ||
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#38
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![]() I rolled a bard as my first character on p99. You can level quickly to a point where farming plat is very simple. It costs about a plat to gear a bard (basic vendor instruments). Zones you solo in, are pretty much restricted to outdoors, but it's good enough to get you to 60 if you choose to stick with it. It's also an extremely versatile class in groups that allows you to usually get a group.
Once you get to about level 40, you can go farm hill giants with reverse charming, or you can do some of the the other rare item drop camps very easy with track/aoe kiting. Like the gobby earring, see invis bracer, or the invis vs animals ring. Fund alts, or a new main...of your choosing. Also if your reroll a necro as your new main toon, you level your bard to 50, and can sacrifice him down to 46 and relevel to 50 quickly for nice supply of essence emeralds so you can 93% rez. | ||
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#39
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![]() A necro untwinked can hit 60 easily in 2 months IF they have played Everquest in the past and have a good knowledge base. Charming for xp is quite legit and never requires you to suffer through being lfg or getting stuck in a bad group.
2 hours of focused and efficient charming yields a lot more xp than 12 hours in an average group.
__________________
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#40
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![]() Ranger is a good choice for the OP I think. They can solo faster than any other melee except bard, are welcome in groups for their dps.
Every melee is heavily gear dependant but Ranger gear is pretty cheap for the quality you can get. | ||
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