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#41
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![]() for play ability, and cheapness there are a number of classes. Cheap easy to level and solo is Necro (best one, they get snare, fear, dots, life taps, FD, , charm undead, and pets for added dps). The next cheapest easiest is Druid, they get snare, dots, heals, buffs, ports(for extra plat on the side), decent dot clicky that are cheap to buy, lumi staff which is cheapish to get for quad kiting, can fly into the 50s without blinking an eye. Druids also have charm animals.
Raising the difficulty some would be shaman's, they get heals, buffs, dots, direct damage spells, crappy pets way later, and get canny to help recover mana; however, the down side is they are costly spell wise, starting in your 30s (canny 2) is a hard spell to try to solo for on this server. So people sell that spell for 2k, then in your 50s has lots of spells ranging from few hundred plat up to 10k-ish then at 60 you have Malo, Torpor, Avatar, all costly as all get out, and people still pay them prices so the cost will not come down. If you like the melee side more, and want the option of soloing Ive seen Sks use snare kite often, or rangers use bows with snares. Rangers do get panic animal but not many animals around in each level range to solo all the way up to 60. Also, if Rangers aren't tanking or pulling, they are not getting many invites to groups. Even then Rogues and monks provide more use to groups more often than not because Rogues do more DPS no question, and Monks are more DPS while also still being able to FD off a really bad pulls. Whatever you chose, just remember to have fun, remember it's a game, and enjoy the people you level with or lack there of along the way! | ||
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#42
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![]() Just started here recently with the same ideas.
At first, I made an Iksar necro (never played an Iksar or necro). I found 1-12 pretty slow just learning the ropes (especially zones) again and getting my interface setup the way I like it. I actually ended up grouping at Kurns tower from 12-20 and it was great, quick experience. Groups seems to be pretty easy to get here, even when you aren't looking for them.. and can make it way more interesting. The basics are relatively simple, but I think to get good, efficient solo experience you need to commit to some learning. Not wanting to stick to anything quite yet, I rolled a HE bard (another class I have never tried in live) out of Qeynos. The learning curve is certainly much steeper than a necro. I got 1-6 very very quickly, but the learning curve kicked in a bit again on the way to level 8 - where I was experimenting kiting things that would end me if I got hit. 8-12 was again super quick and 12-20 was ridiculously quick going from North to East Karana. Super quick leveling if you don't die a lot - but I found I had to pay close attention / stay focused if I didn't want to get 1 shotted and lose progress. I went through a lot of keyboard punching frustration with the bard, but now that I am in LOIO with the general skillset under my belt I am back to progressing relatively smoothly. So to echo what people are saying - I would go with something that seems interesting and not worry about the solo vs group aspect. You'll learn a lot more about the game, zones and mechanics through grouping than soloing. It is nice to be self sufficient, so perhaps stick to necro/mage/bard/druid, but the game can be pretty punishing for a solo player with poor understanding of zones and mechanics. I am personally going to stick with the bard as I find it challenging and new | ||
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#43
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![]() JerryR just make sure you don't just kite your way up.
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#44
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![]() Mage for sure.
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