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  #211  
Old 05-25-2017, 09:09 PM
Maner Maner is offline
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Quote:
Originally Posted by Expediency [You must be logged in to view images. Log in or Register.]
Firstly, I am looking for a framework that we can work with to get a general agreement. Its not going to be perfect on the first pitch, but at least I'm trying, many of you are just taking potshots without offering any constructive help. There has been a YDYN agreement in the past so the proof of concept is there.

Secondly, on the short term, the problem of non variance is an issue but it seems solvable if people are committed to a solution instead of a wild west scenario.

Lastly, the server is randomly reset/patched without us being able to predict it. If this scheme was implemented over a long enough period of time, it would absolutely work. The person who doesnt understand statistics is you.
That would require an absurdly long period of time with how sporadic and unpredictable the repops are on this server. Are you trying to claim that the last YDYN agreement had everyone getting the same number of nobles?
  #212  
Old 05-25-2017, 09:17 PM
Expediency Expediency is offline
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Originally Posted by Maner [You must be logged in to view images. Log in or Register.]
That would require an absurdly long period of time with how sporadic and unpredictable the repops are on this server. Are you trying to claim that the last YDYN agreement had everyone getting the same number of nobles?
You just moved the goal posts twice.

I said nothing about the equality of the previous YDYN agreement, I said that the proof of concept is there. If the information on numbers per guild under the last agreement are out there, I have never seen them. I'm confident that over a long enough timeline they would even out.

You also said I didnt know statistics and now you're telling me that my statistics require "an absurdly long amount of time." which are two different things entirely.

I'm not going to get drug further into a troll semantics argument, you can engage samoht if you want to do that. Do you have any actual suggestions or do you prefer wild west?
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  #213  
Old 05-25-2017, 09:29 PM
pogs4ever pogs4ever is offline
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16 hour variance plz!
  #214  
Old 05-25-2017, 09:36 PM
RedXIII RedXIII is offline
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Originally Posted by pogs4ever [You must be logged in to view images. Log in or Register.]
16 hour variance plz!
this plz. and FTE race line at isle 1.
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  #215  
Old 05-25-2017, 10:06 PM
Jimjam Jimjam is online now
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
It's mostly AG and Rustle.
How recently have AG last done this? Previously you were pretty pedantic on being up to date for which guilds can do sky but don't, I think you need to be similarly critical in terms of how recently AG may have had activity on isle 1 outside of their own day.

The only example I've seen is where they killed 2 thunder spirits (only! no princess!) and then realised their mistake / stopped. That was months ago.

Have their been any incidences of AG actually clearing isle 1 off day this month?
  #216  
Old 05-25-2017, 10:30 PM
Savok Savok is offline
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There are three choices to resolve this issue:

1. YDYN. If its up in your raid window (12 hours?) then you get to kill it. Any spawns within open raid slots are considered FFA kills - you may kill Isle 1 mobs for keys so long as there is sufficient time for the Isle to respawn before any scheduled raids (6 hours?), otherwise you must buy or use corpsed keys.

2. The same as 1 above but its just FFA. No matter what time the Noble spawns you must buy keys if they Isle will not respawn in time for a scheduled raid, or used corpsed keys only.

3, Its FFA and you always have to buy/corpse keys - no killing Isle 1 mobs at all.

Option 1 best suits smaller guilds and the server as a whole - mobs get spread around all guilds plus there is a chance of some FFA spawns when no one is raiding Sky. Options 1 and 2 allow for FFA kills but I see issues with Isle 1 being killed at the wrong time (I thought X guild raided at Y time and the Isle hasn't spawned - the issue Novae is having right now) Option 3 favors the bigger guilds who can spend the pp on keys quickly, or who constantly corpse keys but it hurts other guilds who just can't compete on those terms.
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  #217  
Old 05-25-2017, 10:35 PM
Pokesan Pokesan is offline
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please don't raid plane of sky it's awful
  #218  
Old 05-25-2017, 11:02 PM
titanshub titanshub is offline
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Quote:
Originally Posted by Savok [You must be logged in to view images. Log in or Register.]
There are three choices to resolve this issue:

1. YDYN. If its up in your raid window (12 hours?) then you get to kill it. Any spawns within open raid slots are considered FFA kills - you may kill Isle 1 mobs for keys so long as there is sufficient time for the Isle to respawn before any scheduled raids (6 hours?), otherwise you must buy or use corpsed keys.

2. The same as 1 above but its just FFA. No matter what time the Noble spawns you must buy keys if they Isle will not respawn in time for a scheduled raid, or used corpsed keys only.

3, Its FFA and you always have to buy/corpse keys - no killing Isle 1 mobs at all.

Option 1 best suits smaller guilds and the server as a whole - mobs get spread around all guilds plus there is a chance of some FFA spawns when no one is raiding Sky. Options 1 and 2 allow for FFA kills but I see issues with Isle 1 being killed at the wrong time (I thought X guild raided at Y time and the Isle hasn't spawned - the issue Novae is having right now) Option 3 favors the bigger guilds who can spend the pp on keys quickly, or who constantly corpse keys but it hurts other guilds who just can't compete on those terms.
I like option 1 but the problem I see with this is that no variance means that noble spawns will remain pretty static. However, often we do not have a powerful enough force in sky to kill a noble so I wonder if that sort of thing would push the next spawns around and randomize them a bit. Maybe I am misunderstanding how it works.
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  #219  
Old 05-25-2017, 11:03 PM
Maner Maner is offline
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Quote:
Originally Posted by Expediency [You must be logged in to view images. Log in or Register.]
You just moved the goal posts twice.

I said nothing about the equality of the previous YDYN agreement, I said that the proof of concept is there. If the information on numbers per guild under the last agreement are out there, I have never seen them. I'm confident that over a long enough timeline they would even out.

You also said I didnt know statistics and now you're telling me that my statistics require "an absurdly long amount of time." which are two different things entirely.

I'm not going to get drug further into a troll semantics argument, you can engage samoht if you want to do that. Do you have any actual suggestions or do you prefer wild west?
i didnt "move the goal posts" i asked you a question. Why else would you bring up the past agreement, unless you think it actually worked? which, by the way, was monopolized by those guilds who had days where nobles were always spawning.

Actually it is the same thing, on this server. To make your claim you would have to be able to predict the server repops in order to say that every guild on the rotation would end up with the same amount of nobles. Honestly its an assumption / opinion at best, not statistics.

I think killing any OOA you see up is the way it should go, if there happens to also be a noble then go for it. Clearing any island on a day that isnt your day in the rotation should result in you being removed from the rotation.

Proof of a concept doesn't mean it worked. its why we don't have flying cars already. The idea is flawed from the start, your day your noble works for 1/2 of the rotation while leaving the other half SoL. which is the same way it worked out before.

Quote:
Originally Posted by Savok [You must be logged in to view images. Log in or Register.]
There are three choices to resolve this issue:

1. YDYN. If its up in your raid window (12 hours?) then you get to kill it. Any spawns within open raid slots are considered FFA kills - you may kill Isle 1 mobs for keys so long as there is sufficient time for the Isle to respawn before any scheduled raids (6 hours?), otherwise you must buy or use corpsed keys.

2. The same as 1 above but its just FFA. No matter what time the Noble spawns you must buy keys if they Isle will not respawn in time for a scheduled raid, or used corpsed keys only.

3, Its FFA and you always have to buy/corpse keys - no killing Isle 1 mobs at all.

Option 1 best suits smaller guilds and the server as a whole - mobs get spread around all guilds plus there is a chance of some FFA spawns when no one is raiding Sky. Options 1 and 2 allow for FFA kills but I see issues with Isle 1 being killed at the wrong time (I thought X guild raided at Y time and the Isle hasn't spawned - the issue Novae is having right now) Option 3 favors the bigger guilds who can spend the pp on keys quickly, or who constantly corpse keys but it hurts other guilds who just can't compete on those terms.
i dont think you comprehend just how many rotation slots vs how many nobles spawn a week, even with leaving all the OoA up. those small guilds may get to see a noble now and again but it will be the SAME guilds every week since there is no variance on the spawns. you can sit down an map out when every single noble will spawn each week.

Option 3 is the only way to do it and allow guilds to kill OoAs whenever they see them
Last edited by Maner; 05-25-2017 at 11:08 PM..
  #220  
Old 05-25-2017, 11:24 PM
Jimjam Jimjam is online now
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If YDYN was a thing there would need to be a 13 day cool down time on how often your force may kill nobles? Or even just 8...
Last edited by Jimjam; 05-25-2017 at 11:26 PM..
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