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#1
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Anything and everything from starter points, to gear selection, to prime camps, to raids, to platinum, to clickies, min-maxing is the basis for PvE and min-maxing is what gets you to the top echelon of PvP, skill is important too but it's a MMORPG c'mon bro even the old WoW moniker holds true for this game "90% gear 10% skill" even the most untalented fucker can accrue kills if he's rolling with VP gear (See: best of the best tourny) If EQ PvP was one zone with 10 maps where we just captured the flag then I'd agree PvE complaints are useless, but when it comes down to the nitty gritty EQ is all about killing dragons on 7-day cycles and PvP is just another way to deal with it. So you made a statement: It's like the difference in driving a ferrari and toyota to burger king, you're still gonna get there. Right. Except chicks are totally not down for blowing the dude in the '83 Toyota, and in a game all about pixels you better be driving the Ferrari | |||
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#2
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Evils would definitely not have a PvE advantage and anyone that actually reads the original post will probably agree. | |||
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#3
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Except for the fact that ogre warriors round out the majority of tanks on p99 It doesn't matter what YOU think has a better PvP/PvE advantage, I don't even care if YOU roundhoused 6 druids with one gnome warrior who put all his points into charisma wielding nothing but a rusty halberd... The point is historically and demographically evil team has always outnumbers goods, ogre warriors have always outnumbered every other tank class from classic to about velious before AA's and max stats balanced every race out and racial bonuses didn't mean anything anymore. Good players, bad players aside... It's stupid to not look at history and proceed to think teams will be 50/50 good/evil when the numbers will always skew towards evils to the point that the evil team will have zerg guilds of 110 people going against good teams composed of nothing but 20 or so members... and regardless if your 20 can shit on those 110, they'll still drop content quicker simply by mage petting and throwing ungodly amounts of numbers at targets to drop them in under 15 seconds. | |||
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#4
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Druids suck as healers. they can heal for 350 in classic and 600 in kunark. Paladins suck at healing too. Your good side has more healing classes doesnt mean they will actually have more healers played. If you have 30 person guild on evil team and a 30 person guild on good team idealy those guilds are created as a balance force. Its not like Evil team is going to have 1 cleric and 1 sham and the good team is going to have 1 cleric, 1 druid, 1 sham. Barb shams suck. People play them but most want to play ogre or troll sham at least when i see sham its hardly a barb. Id imagine on an evil team you will see more clerics then you would on a good team. Previous box on vztz before release its dicussed on whos playing what and people step up and play cleric if the guid is going to be short on clerics or what ever class. It comes down to guild organization that prevails. Wermacht was part of a massive zerg that greatly outnumbered heresy but heresy was way more organized and shit stomped Wermachts guild. Wermach wants to blame it on root and shit like that but he thinks that root landing was only a detriment to his guild and a benefit to heresy. Id want to play evil team | |||
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Last edited by Jigga; 04-02-2011 at 03:43 AM..
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#5
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Shortly after, Heresy was eating dirt in Plane of Hate, Vox, and a few other places even after mass recruiting on the server, guilds like ROFLCOPTER. Yea, they wiped us sometimes, but the split wasn't very different, probably 50/50 or 60/40. I didn't put the guild together in the first place. I just joined to help them stop Heresy from gaying up the server. | ||||
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#6
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Step one: GM's spawn an NPC in tutorial and #addnpc to save it to the database Step two: Open GeorgeS quest editor, add in shit like: sub EVENT_SAY { if($text=~/hail/i) {quest::faction(25,5); } } To set your faction to "good" or "evil" then add: sub EVENT_SAY { if($text=~/hail/i) {quest::zone(freportw); } } To whatever zone you want to go to based on your faction, add in some dialog so people know what to say in those [brackets] and you have a fully functional NPC that will flag you on your faction and send you to a zone where you can be bound the moment you zone in through a player.pl Step three: Set everyone's start zone to (tutorial @ 0, 0 ,0) through mySQL or some bullshit like, would take like 20 seconds with copy and paste Step four: Go through the faction list for NPC's in each city, make a new faction, globalize it by repeating it for every NPC in the zone, again takes like 20 seconds cause you can do that whole thing in a command string if you knew what you were doing. Step five: People log in, state their faction get flagged "good" or "evil" then he prompts you to state a city you wish to start in based on your previous response, you're then ported there and bound, GG team PvP with liberty of choosing your own destiny I didn't know it would take 2 years to do a five step process that is pretty much automated with minimal input through perl and the .pl files, like I said I'm fairly certain even amateur programmers could do this in 10 minutes. You can go get fucked bro | |||
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