#181
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Perhaps I missed it, is there a project scope or roadmap listed somewhere? Is it just faces and worn items ?
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#182
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
Last edited by loramin; 06-30-2017 at 08:05 PM..
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#183
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I think this is as close as they have to a schedule:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#184
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My previous interpretation of the weird-ass texture was that it was leather with a branded icon/logo, but Wood works for me! I tended to look at that shield with de-focused eyes to see 2 legs on the bottom versus 2 hooked legs on the side. | |||
#185
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Once Sorn joined we pretty much unanimously decided that we'll release as soon as the faces are completed. So as expected we suffered quite a bit of scope creep in the beginning, but now we have a definitive release point even though we don't know exactly when that will be. Phase 2 will involve upscaling all classic zone and NPC textures, and that may or may not ever happen since it's anyone's guess as to whether we'll have any gas left in the tank after Phase 1. It will probably happen at some point, but we've barely started theorizing about how we're gonna pull that off while keeping the end texture packages to a reasonable size. There were also quite a few hurdles along the way such as figuring out what to convert to DDS to avoid crashing the client from memory bloat, and which DDS format and conversion methods to use in order to avoid artifacts while keeping the textures to a reasonable size being that DDS files are much larger than JPEG despite being way more memory-efficient due to mipmapping. Not to mention all of the file extension wonkiness - some of the textures are DDS and some are JPEG, but they're all renamed to .bmp and flipped vertically before being repacked into the S3D archives. Makes sense, right? Meanwhile Cucumbers drew upon the powers of The Vision™ and somehow managed to permanently unfuck gequip.s3d which suffered from a litany of issues making that archive an absolute nightmare to handle. I still don't even know what he did to that thing, or what the initial cause of the problem was. I don't even want to know. It's fixed now - thanks Cucumbers! | |||
Last edited by paulgiamatti; 06-30-2017 at 11:19 PM..
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#186
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#187
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All halfling female faces redone:
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#188
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All halfling male faces redone:
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#189
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Currently at 150/174 faces completed. 174 doesn't include the 16 iksar faces which will only need eyes touched up, and any other additional touch-ups that need to be done before we release. Getting close!
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#190
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