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#11
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Quote:
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#12
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This is the last one I post, if this is classic I have lost my mind. This is on a BLUE Spiroc Proven, I pulled it with full mana and had to camp out it still at 30% health. The screen shot I provided here shows 5 resists in 9 casts and it was that bad the whole fight or worse. Fleeing from a single blue mob never happed without some other occurance like being trained etc.
http://img846.imageshack.us/i/eq000009.png/ Just a thought, I was looking up mob levels and it shows Provens are 39-42, I am 41 and have never seen a yellow proven. Is it possible that it isn't the resist rate that is wrong per say but the con system? ie...something that is actually lvl 42 is conning blue instead of what should be yellow? again, just a thought. | ||
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Last edited by parlay1; 04-03-2011 at 07:43 PM..
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#13
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First of all, I'd like to thank the devs for their hard work on this issue. I've noticed a difference in the resists of mobs were I was kiting before (LoIO). That being said, I ran into this little guy today:
Me: 27 druid Mob: DB Griffene (North Karana) Spells used: Snare, Creeping Crud Resists: Mob resisted 5 of 7 Creeping Cruds. No snare resists. Result: Had to zone while mob was at 40% health. Getting there, but resists are nowhere near fixed ala classic. Thanks for reading. [You must be logged in to view images. Log in or Register.]
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Wigglepoo--gnome
Gigglebelly--wannabe gnome | ||
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#14
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Just finished running for my life from a dark blue con Forest Giant Evergreen in WW.
Started the fight with 78% mana. First 2 creeping cruds resisted. First two ensnaring roots resisted. At this point I'm sweating at ~20% mana, give or take. Finally got a root to land. Unfortunately I didn't have enough mana at this point for another creeping crud so I had to zone. Resists are not fixed. [You must be logged in to view images. Log in or Register.]
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Wigglepoo--gnome
Gigglebelly--wannabe gnome | ||
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#15
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This may be the wrong place to discuss this, as I do not have hard information such as logs or screen shots to support what I am bringing up. But I am just curious about how difficult it is to land spells on something either the same level as you, or within three levels below.
I am a 52 bard. My Charisma with gear and buffs is at 226 when this is happening. This is in Sebilis, mostly up against Krup frogs. Some Boks, etc. in the mix. Once mobs are at least 5 levels below me, the below experiences do not apply. There are still more resists than I remember, but its not unplayable. Using Crisson's Pixie Strike. I have little to no ability to mesmerize something of my same level. It is resisted every time, although my sample size isn't indefinite. This experience is on a Krup Knight in Sebilis. The maximum in a row I have tried to Mesmerize something of my same level was 6 times, and none of them landed. I have entirely given up on CCing anything of my same level. If its a few levels below, I usually just opt to sort of snare kite in small hallways. Charm has a much better chance of landing than mesmerize. But still doesn't have a chance to land on something the same level as me. I really just have a question. Is this the way it was in live? I played a warrior during kunark on live, I have no idea how difficult it was to land spells. Formerly, during original eq, I could without much trouble land spells on yellows. It wasn't until I get into reds that I started having major resist issues. Now I have massive resist issues once they are white, and pretty large issues when they are just dark blue. Bards which I remember as being pretty versatile as either a dot machine. Excellent CC, or good kiters. That's out the window. I am now strictly group buffs. I don't depend on my dots, its too difficult to keep a rotation going. And my CC only works if I am fighting mobs that are significantly lower than me. So anyways, I am just asking everyone if this is the way they remember it on live. I will adjust to it regardless, its just not as fun knowing how inept bards are at CCing things around their level. I used to be able to CC 5 Dark blue Mobs. 3 Mezed. 1 charmed, fighting another uncharmed. Now I can barely CC one dark blue mob that's within three levels of me. I can't stop my mez because if I do, I may run into a chain resist and lose control. Looking for anyone that is either having the same issues and can just tell me. Get used to it! That's the way it was once Kunark hit. Or no, that's not the way it was it may change to the way live was some time in the future. Just to clarify my Live Bard experience. I played a bard till 45. He was poorly geared. Could consistently mez and charm mobs that were yellow to him. | ||
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Last edited by Nineran; 04-04-2011 at 10:48 PM..
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#16
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That is pretty much in line with how my spell casting goes, it seems that mobs are resisting a few levels too high for there level ie...blue mobs are resisting like a yellow/red con mob should.
However it doesn't look like the devs buy it, since other then the one comment saying the one poster was exaggerating they have yet to confirm this is a problem. All I can do is post screen shots of my experiences and I am done doing that at this point. Good luck. | ||
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#17
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Quote:
If you want to argue for the mez caps being taken away (since they're not classic), you'll need more information on which mobs were immune to mez. Otherwise the fairest thing to do is to just keep the caps in.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#18
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Ive played a druid from early 2000 to GoD. One thing I did regularly was using magic based DoTs only since they were much more mana efficient in term of resist chance because they had a negative resist modifier. I remember talking to other druids and drooling about how our DoTs were basically unresistable.
Lately, I have experienced quite the opposite. Not only do I see increased resists overall but its especially noticable using the magic based line of DoTs. I haven't played my druid for some time now and if I did I was porting or did some quadding in SK. What made me do this post was when I tried killing Hill Giants. Being level 35 I tried killing a white and a yellow con and had both resist Drones of Doom several times in a row. Back on live I've been killing HGs in Rathe from level 30 on when they have been conning red using our magic line. I've been trying to research using the WaybackMachine but somehow requests on Alla been acting up. Luckily I have been able to access CastersRealm. The following are links to entries from 2001: Stinging Swarm (magic based): http://replay.waybackmachine.org/200...ons.asp?Id=909 Quote:
http://replay.waybackmachine.org/200...ons.asp?Id=910 Quote:
Immolate (fire based): http://replay.waybackmachine.org/200...ons.asp?Id=839 Quote:
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Ardenya Sternenfeuer
Druid of Tunare ANA - Ardenya's Norrathian Airlines - now porting to all destinations! | |||||
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#19
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Thank you for the answer to pixie strike. I didn't realize the caps weren't classic live. I assumed that the caps had been removed as I was getting the resist message, rather than the message when the target was to high to be affected by the effect.
The mobs in Sebilis are extremely more resistant than things like bugs and bats. I could CC them when they were yellow with charm. Sebilis, not a chance. But it sounds like that's just the way things were. The mobs in Kunark just had greater resistances. Going to just assume and work with that, unless someone tells me otherwise. | ||
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#20
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I made http://www.project1999.org/forums/sh...ad.php?t=32043 this post earlier, not realizing this thread was mostly about our dots...
But anyways, swarm line of dots are completely messed up. Not a chance they are working as intended. I remember this always being my only way to do damage on raid mobs (as they are usually red con), and these dots would land on dragons, or whatever almost everytime. And now they are being resisted by normal blue con xp mobs, I'd say in the 20-30% range. | ||
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