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Old 03-02-2010, 12:30 PM
Cscott Cscott is offline
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Originally Posted by Aaron [You must be logged in to view images. Log in or Register.]
Yeah that's great and all, but sometimes a warrior pulls several mobs and he comes back to the camp at 35% health. With a SK/Pally I can heal and rely on them to quickly regain aggro. With a warrior I may as well be trading his life for mine.
Then he should be pulling with a bow not prox aggro. or have someone else pull and teh war tags on inc. Thats what works best. Even If the puller is 50% health he hasnt done much damage to any mobs inc so a war should be able to pull them off fast.

The healers then hold off on healing the puller to avoid heal aggro.
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Old 03-02-2010, 12:59 PM
Aeolwind Aeolwind is offline
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Classically, taunt was a threat builder not a snap aggro. Snap aggro did not come about until AE taunt was added as an AA skill in Luclin. Around pop is when taunt was changed to top +1 the hate chart.

Remember, fast in MH, ratio in OH and procs procs procs.
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  #3  
Old 03-02-2010, 01:02 PM
Aaron Aaron is offline
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Quote:
Originally Posted by Cscott [You must be logged in to view images. Log in or Register.]
Then he should be pulling with a bow not prox aggro. or have someone else pull and teh war tags on inc. Thats what works best. Even If the puller is 50% health he hasnt done much damage to any mobs inc so a war should be able to pull them off fast.

The healers then hold off on healing the puller to avoid heal aggro.
Yeah, this is all a work-around. Doesn't change the fact that warriors can't taunt even half as effectively as Pallies/SKs. We could also go into the ways that a ranger can MT, but it's not relevant.
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