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#21
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![]() Instant gratification vs the long haul
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#22
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![]() Quote:
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#23
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![]() Flashy combat? Nah.. It's basically D&D visualized
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#24
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![]() Quote:
I'd argue there is now more of an art to feign pulling since sneak nerf. Now you actually have to be skilled at pulling. Understanding mobs pathing, and being great with timing. As opposed to just clicking sneak and winning.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | |||
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#25
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![]() Thanks for the insight guys!
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It also sounds like if you're good enough you can do awesome things with Ench so maybe i'll make a couple characters and go from there. Quote:
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Have you not heard of raiding and general end-game? Gl trying to just "stand in one spot and mash the same 12 abilities" in any tier of Rift raiding let alone tier 3. (RIP Storm Legion) Or FF14 - especially "mashing the same 12 abilities" with 30+ skills and needing to do proper rotations to keep up with the required damage/healing/mitigation. Sorry if i don't also have trouble doing that and enjoy the challenge :P | |||||
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#26
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![]() Everquest on P99 is NOT mechanically intensive on any class throughout the entirety of the game compared to most modern games such as WoW. So, if you want something that is mechanically intensive, don't play Everquest, you will get bored.
Everquest if anything is more of a knowledge based game, rather than a mechanically intensive based game. | ||
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#27
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![]() honestly combat in p99 is deeper than pretty much any mmo you can play without a time machine.
yes there are no rotations. there are very few abilities. but ability rotations aren't depth. they're button presses. ability rotations are basically just bard twisting, lots of button pressing. If you want to break your wrist play a bard. Enchanters/shamans/necromancers/severalother casters are all fairly "Deep" though. depth is choice. p99 is full of tough choices you'll make all the time, anything even gets slightly hairy. positioning, facing, roots, sitting down causing aggro, etc. choice with consequence breeds depth. lots of buttons to press doesn't add depth unless those buttons MEAN something (maybe PoP was deeper than p99 but there's no place to play that without a time machine). Oh an alternate point: DDO had insanely deep combat, but it's full of pay2win and twinks now so it's kind of too inconsistent and easy for it's own good, but that'd be another great one to visit with your time machine. | ||
Last edited by dbouya; 10-08-2017 at 05:03 AM..
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#28
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![]() +1 for Necro. So many styles to play. So many techniques. Matching the situation with the proper play style and strategy and then striving to execute well and efficiently never gets old for me.
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#29
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![]() If you want unnecessary clickiness for melee you can weave:
Toggle target to self /doability x (where x is bind wound) /stand Toggle to previous target Attack on IF the RSI doesn't get you by higher levels you can further weave in downtime: Breastplate heal clicky 'Bind Wound' from combat abilities tab 'Sit' from general abilities tab (to force stand out of bind wound) wait for bandage and bp heal to complete then repeat cycle. On red you can weave sit/stand into your bp heals instead of bandaging for extra sitting regen instead if required. | ||
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