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  #1  
Old 11-11-2017, 09:43 PM
Akg49 Akg49 is offline
Kobold


Join Date: Aug 2014
Posts: 146
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I actually have a custom one that displays a range that is like max BS to a couple hundred below my current max backstab. I'm mostly just interested in big hits, but I put the full range of 1-1000 in that just because. You can use the custom ranges for all kinds of things though.
Last edited by Akg49; 11-11-2017 at 09:49 PM..
  #2  
Old 11-11-2017, 10:13 PM
Triiz Triiz is offline
Fire Giant


Join Date: Jan 2016
Posts: 578
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Quote:
Originally Posted by Akg49 [You must be logged in to view images. Log in or Register.]
I actually have a custom one that displays a range that is like max BS to a couple hundred below my current max backstab. I'm mostly just interested in big hits, but I put the full range of 1-1000 in that just because. You can use the custom ranges for all kinds of things though.
You can do this with {N} too.

If you only wanted to display backstabs higher than say 300 it would be "You backstab {S} for {N=>300} points of damage."

Future reference and for anyone else here's a link to GINA shortcuts.

In my experience you can do 95% of things with just those listed tags, outside of the type of things like Paul is doing which is obviously a lot less simple.
  #3  
Old 11-11-2017, 10:45 PM
paulgiamatti paulgiamatti is offline
Planar Protector


Join Date: Jan 2014
Location: minneapolis belongs to me
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Quote:
Originally Posted by Triiz [You must be logged in to view images. Log in or Register.]
In my experience you can do 95% of things with just those listed tags, outside of the type of things like Paul is doing which is obviously a lot less simple.
To the contrary, almost everything I've done in GINA is more less just simple string/integer matching using {S} and {N}, with the more complicated stuff utilizing GINA's UI controls in fairly unorthodox ways. The most complicated trigger I've configured is for receiving tells - I'm absolutely awful at noticing new tells so this was extremely helpful in conjunction with a simple audio alert. The RegEx code ensures the alert is only triggered when receiving a tell from a player, so it ignores tells from vendors unless the vendor doesn't have a surname:

Search text: ^(?<char>\w+)((?<!\s).)*tells you, '

Display text: new tell from ${char}, etc.
  #4  
Old 11-11-2017, 11:10 PM
Triiz Triiz is offline
Fire Giant


Join Date: Jan 2016
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Search text: ^(?<char>\w+)((?<!\s).)*tells you, '

Display text: new tell from ${char}, etc.
Nice, that's one I could never figure out. Guessing I can just toss an {S1} on the end of those and it will show the tell text in the overlay?

Was using {S} tells you, '{S1}' and display text {S} - {S1} but it registers pet messages which is annoying as hell as an Enchanter. I'll have to try yours when I log in tomorrow.
  #5  
Old 11-11-2017, 11:32 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by Triiz [You must be logged in to view images. Log in or Register.]
Nice, that's one I could never figure out. Guessing I can just toss an {S1} on the end of those and it will show the tell text in the overlay?
Indeed.

Quote:
Originally Posted by Triiz [You must be logged in to view images. Log in or Register.]
Was using {S} tells you, '{S1}' and display text {S} - {S1} but it registers pet messages which is annoying as hell as an Enchanter. I'll have to try yours when I log in tomorrow.
My RegEx will only work for charmed pets that have a name consisting of more than a single word. So if you summon a pet, or charm Froon, for example, it will still register tell alerts from them, unfortunately.
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