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#1
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![]() We currently have the classic white skeletons.
[You must be logged in to view images. Log in or Register.] We need the classic brown skeletons as well. Dzoneconverter is an open-source program which allows for modifications of .wld files within .s3d files. It would allow for client-side modifications to be made for existing issues, or custom models/objects to made in the future. It was written in Pascal by an eqemu developer named Windcatcher. Here is the source: (Delphi 6 project) http://sourceforge.net/projects/eqem...or=superb-sea2 Is there anyone out there who can work with Pascal, C++, and has an interest in helping? Specifically, we need someone to: Open up the Delphi 6 project, take a look at the WLD source file, and make something that can output the wld files in C++ instead of Delphi. Thanks | ||
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#2
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![]() Bump!
Wish I could help but I don't understand any of those programs. | ||
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#3
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![]() This^
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#5
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![]() will this breakthrough eventually lead to super duper high res textures?
i know we can already upgrade the world textures to some extent but I feel that it could be made even better. Also would something like this allow someone to create more faces for use in the game? I dream of an ultra moddable game environment. Even it it's only client side.
__________________
Bristlebane Server - Leader of <Celestial Ruin> from 1999-2004
Bristlebane Server -Member of <Triadic Order> from 2005-2007 | ||
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#6
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![]() Quote:
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#7
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#8
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![]() Quote:
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#9
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![]() Will Delphi 7 SE open this source?
__________________
p1999 - Hedbonker - Level 50-something Hafler cleric
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#10
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![]() Quote:
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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