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  #1  
Old 04-10-2011, 05:54 PM
nilbog nilbog is offline
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Default Mission: Delphi Pascal->C++ . Prize: Classic brown skeleton

We currently have the classic white skeletons.

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We need the classic brown skeletons as well.


Dzoneconverter is an open-source program which allows for modifications of .wld files within .s3d files. It would allow for client-side modifications to be made for existing issues, or custom models/objects to made in the future. It was written in Pascal by an eqemu developer named Windcatcher.

Here is the source: (Delphi 6 project)
http://sourceforge.net/projects/eqem...or=superb-sea2

Is there anyone out there who can work with Pascal, C++, and has an interest in helping?

Specifically, we need someone to:

Open up the Delphi 6 project, take a look at the WLD source file, and make something that can output the wld files in C++ instead of Delphi.

Thanks
  #2  
Old 04-10-2011, 07:20 PM
saucer saucer is offline
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Bump!
Wish I could help but I don't understand any of those programs.
  #3  
Old 04-11-2011, 01:12 AM
Frootloop Frootloop is offline
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This^
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Old 04-11-2011, 02:13 AM
Ropethunder Ropethunder is offline
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Already working on this. [You must be logged in to view images. Log in or Register.]
  #5  
Old 04-11-2011, 01:39 PM
Engraverwilliam Engraverwilliam is offline
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will this breakthrough eventually lead to super duper high res textures?
i know we can already upgrade the world textures to some extent but I feel that it could be made even better. Also would something like this allow someone to create more faces for use in the game?

I dream of an ultra moddable game environment. Even it it's only client side.
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  #6  
Old 04-11-2011, 02:03 PM
Secrets Secrets is offline
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Quote:
Originally Posted by Engraverwilliam [You must be logged in to view images. Log in or Register.]
will this breakthrough eventually lead to super duper high res textures?
i know we can already upgrade the world textures to some extent but I feel that it could be made even better. Also would something like this allow someone to create more faces for use in the game?

I dream of an ultra moddable game environment. Even it it's only client side.
You can already add super duper hi-res textures to the game. Use a program like S3DSpy and make sure they're a multiple of 2 (2x2, 4x4, 8x8, 256x256, etc) and replace the existing texture files. The hope is we'll be able to fix, add, and remove textures in the game more easily instead of relying on S3DSpy by doing this work. In addition to that, we will be able to add entirely new textures to models by working on this, and they would not replace existing model textures. So, we could add a pink sarnak if we wanted to [You must be logged in to view images. Log in or Register.]
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  #7  
Old 04-11-2011, 02:03 PM
tristantio tristantio is offline
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Quote:
Originally Posted by Engraverwilliam [You must be logged in to view images. Log in or Register.]
will this breakthrough eventually lead to super duper high res textures?
i know we can already upgrade the world textures to some extent but I feel that it could be made even better. Also would something like this allow someone to create more faces for use in the game?

I dream of an ultra moddable game environment. Even it it's only client side.
Even with a powerful computer zoning is super slow...I can only imagine how slow it would be if the textures were 10x the size...
  #8  
Old 04-11-2011, 02:05 PM
Secrets Secrets is offline
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Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
Even with a powerful computer zoning is super slow...I can only imagine how slow it would be if the textures were 10x the size...
Zoning is only slow because EQ needs to wait for a tick to process internally after it gets data. If SOE optimized the client to not have to wait, and just send all the information it needs at once, it would go faster. The loading and unloading of textures is not CPU or memory intensive at all.
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  #9  
Old 04-11-2011, 02:06 PM
hedbonker hedbonker is offline
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Will Delphi 7 SE open this source?
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  #10  
Old 04-11-2011, 02:07 PM
Secrets Secrets is offline
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Quote:
Originally Posted by hedbonker [You must be logged in to view images. Log in or Register.]
Will Delphi 7 SE open this source?
Might have to convert it, and it should compile in delphi 7, though I don't know how well the libraries will like it. Ropethunder possibly has a solution so I am going to get in contact with him first. Feel free to try it if you'd like, though, the more the merrier!
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