Quote:
Originally Posted by Abacab "The REAL truth"
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You can get 4k resilience easily these days...
Run BH get free 372 viscous armor from a PvE encounter
Join a 2's team get 10k conquest points from slaughtering the 500-1500's bracket, and buy a full set of epic pvp gear... at that point you either gem stamina or resilience and you therefore have 4k resil and like 144k HP
So yes, you can get top level PvP gear by clicking
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Gemming Stamina = fail. As a caster you gem Resil/Int after hitting spell pen softcap...all that extra HP isn't going to do dick if your spells aren't hitting for shit.
Quote:
Originally Posted by Abacab "The REAL truth"
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gear means a lot...
I could have the exact same skills as a top 5 PvPer, but if I'm rolling in with 372 heroic raid gear (ashkandi, T11.5 etc) I'll get rolled by my PvP equivalents simply because PvP gear reduces a shit ton of damage, while PvE gear is designed to make you deal out more damage.
The issue is they don't overlap, that fact Tralina can turn my 51k hits into mere 11k scratches (when she can heal for 16k) puts me at a large disadvantage. You can say skill is a factor but some of the best PvPer's are loaded with resilience, stamina, and use tank specs (blood DK anyone?) simply because they can out-live any DPS thrown at them.
But then again my major complaint about WoW PvP is it's reactionary, it's all about counters and CC, so certain specs have clear distinct advantages by having more survivability and crowd control techniques (frost mages, sub rogues, restro druids, and disc priests) making them near impossible to kill in a 1v1 situation unless major mistakes are made.
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That's why there isn't a 1v1 Arena and there is no reward for dueling. Certain classes are made to be another class' direct counter.
Quote:
Originally Posted by Abacab "The REAL truth"
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I preferred Vanilla world PvP, where if you wanted to have the edge in PvP you had to work for it, either by sucking up with 39 other retards in week long Naxx raids, or kicking so much ass you could buy HWL's
Ever since arena was put into place the effort to be the best simply derives off point farming to buy gear that is on par with raid level tier, which gives a huge survivability increase therefore substituting skill for min-maxing and specific cookie cutter spec choices
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You're joking, right? In the 2700+ bracket there is almost 0 room for error.
Quote:
Originally Posted by Abacab "The REAL truth"
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Big Abacab bout to do a rundown on why it's hard to kill you in a 1v1 situation with WoW's broken stat system...
You have the following:
8088 armor or 23.68% damage reduction
3635 resilience or 38.15% reduction to crit and damage
122,881 HP -> 145k with fort buff
2/2 in focused will adding up to 20% damage reduction for 8 sec
PWB which adds 30% damage reduction 2 min CD
Pain suppression which adds 40% damage reduction 3 min CD
Inspiration which reduces damage taken by 10%
Meaning at any given time in combat (CD's aside) just from you spam healing you received a total of 91.38% damage reduction (without CD's) from flash of light alone which becomes uninterruptable when shielded.
Add this into a power word which heals 20% of absorption out of a 60k shield which is a 12k heal total, and you're spamming heals that go as high as 22k.
To simply win this fight, you'd just need to remain shielded and casting mana-efficient heals as your weak dots wear me down slowly (thus was why it was a long duel)
You can claim skill all you want big Tralina, but when you have:
20k heals
91% innate damage reduction with procs about 64% without
Mobility
Un-interuptable casts
Limitless mana pool
It's very very hard to kill you when I'm only swinging for 6k a hit...
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...and if she didn't know how to do all of that then you would've won, but she did know, which is why you lost.
Quote:
Originally Posted by Abacab "The REAL truth"
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Resilience is a "damage resistant" statistic meant to be for all sources of incoming damage. It was adopted in the burning crusade because people in cloth armor cried about being two shot by melee at close range (duh, winning?)
It works in two ways
It reduces damage from melee, spells, DoTs, and pets by a certain degree
It also reduces the chance to be critically hit by drastically reducing the damage your critical hit does making it more along the lines of a normal attack.
In a sense:
1% Resilience will:
* Reduce damage from all crits by 2.2%
* Reduce all player-caused damage by an additional 2%
* Reduce mana drained by 2.2%
It's especially overpowered because it can stack with AC, resistances, and damage reduction talents and skills, not to mention there are dodge, parry, and block mechanics in place that always have an innate 7.5% and can be stack to be upwards of 28% to go along with the previous resilience.
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Resilience only reduces incoming damage from another player or their minions. It no longer reduces crits/crit chance, mana drain, or whatever else.
Quote:
Originally Posted by Phallax
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oh and its not easy to get 4k res, only hybrids stacking 2x 2 piece bonus can reach it, or gemming the fuck outta your gear, which not matching sockets is mostly a no no.
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Ehhhhh, it really depends on what the socket bonus is. If you're getting Spirit out of your socket bonus or less than 6 SP then just gem for Resilience as a healer.
PS- Nice 'the Patient' title, dude. BTW, you and Phallax are both fucking clueless on WoW PvP, but if you're enjoying the game (why the fuck are you on the same server as Tralina?) that's what counts.
PPS- Bombfist has sexxy glaives.