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#1
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They're arranged in an acute triangle shape. Two are close together (A and B) and one is at the farthest point (C). If I am standing in front of C, successfully Lull A and B without any resists, and pull C with an arrow - he should aggro without bringing A and B along with him? How large is the aggro radius when they're lulled? If I stand on the other side in front of Ogre's A and B, and lull A and C - can I then pull B by himself, or will B aggro because he's too close? How close is too close? Too much Gdamn math up in this bish. | |||
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#2
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#3
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__________________
Wedar - Level 60 Grandmaster (Retired)
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#4
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Lull line spells have three variables basically: the max level you can effect with the spell, the size of the reduced aggro radius, and the duration of the lull. Lull won't ever completely eliminate the aggro radius, so if you pull two mobs near each other or if one paths near (or over) the lulled mob it will still aggro. Due to pathing issues this usually means learning how mobs can be lulled/pulled from tight areas on a trial and error basis when you learn a new camp. It is slightly more complicated than this if you really want to get fully into it, but that is basically what 95% of players in EQ need to know about how lull works. Considering the camp you were at it sounds like either you got a critical resist --- maybe using a spell that can't land on mobs the level of your target even --- or they pathed near each other after the cast. | |||
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#5
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[Sun Mar 11 20:36:40 2018] A drolvarg sentry looks less aggressive. There was a big test of the lull lines in classic on the eqcleric site, think the result was might as well go with the lowest version if I remember correctly. I used to have a +cha set as a dorf cleric back then in my bags for when I had to go from one end of kael to the other. This site talked about it and ref to some old posts http://eqclassic.org/forums/viewtopi...9&t=639&p=9276
__________________
-Core-Riot-
-The Untz Factory- -Awakened- -Taken-Taken II- "I may not agree with what you say, but to your death I will defend your right to say it." "If the freedom of speech is taken away then dumb and silent we may be led, like sheep to the slaughter." "To be able to think freely, a man must be certain that no consequence will follow whatever he writes." CromCruach on Blue - Aurgelmirx on Green | |||
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Last edited by Crom; 03-14-2018 at 07:48 AM..
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#6
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So as already mentioned, critical resists will cause agro. All resists will display a resist message but you won't know it's critical unless they start running at you. Charisma is supposed to impact the success of landing a lull type spell.
The line of spells going from Lull to Pacify progressively make the agro radius of a mob smaller. None, completely eliminate agro, so take that into account when pulling mobs or lulling to run past them. Don't pull right through or run directly through mobs you lulled. My experience from leveling my Paladin is that you will get more resists at lower levels but it isn't necessarily because of the spell you used. In general you see more resists on blue creatures at lower levels because the level disparity isn't as large between you and blue mobs as it is when you are at higher levels. Expect to get resists and be prepared to root. People have said that higher level spells get resisted less, I don't think that is necessarily true. However, they do reduce agro radius further so take that into consideration when determining if you want to spend the extra mana for the higher level spell.
__________________
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