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Old 03-13-2018, 08:55 PM
Ket Ket is offline
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Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
It does reduce the radius and if the three are close nit, patting or you pulled from another angle, you are ganna have a bad time.
Ok, so using the three ogre shamans as an example.

They're arranged in an acute triangle shape. Two are close together (A and B) and one is at the farthest point (C).

If I am standing in front of C, successfully Lull A and B without any resists, and pull C with an arrow - he should aggro without bringing A and B along with him? How large is the aggro radius when they're lulled?

If I stand on the other side in front of Ogre's A and B, and lull A and C - can I then pull B by himself, or will B aggro because he's too close? How close is too close?

Too much Gdamn math up in this bish.
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Old 03-13-2018, 10:38 PM
jackd104 jackd104 is offline
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Originally Posted by Ket [You must be logged in to view images. Log in or Register.]
Ok, so using the three ogre shamans as an example.

They're arranged in an acute triangle shape. Two are close together (A and B) and one is at the farthest point (C).

If I am standing in front of C, successfully Lull A and B without any resists, and pull C with an arrow - he should aggro without bringing A and B along with him? How large is the aggro radius when they're lulled?

If I stand on the other side in front of Ogre's A and B, and lull A and C - can I then pull B by himself, or will B aggro because he's too close? How close is too close?

Too much Gdamn math up in this bish.
Yes basically you are correct. If the lull is successful you should see a message like “so and so looks ambivalent”. If not you’ll get a message that the spell was resisted. If it is resisted there is a chance agro will be drawn. In my experience with lull, radius hasn’t been an issue - if lull lands successfully the mob doesn’t agr even if close to other mobs.
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Old 03-13-2018, 10:43 PM
Rygar Rygar is offline
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Originally Posted by jackd104 [You must be logged in to view images. Log in or Register.]
Yes basically you are correct. If the lull is successful you should see a message like “so and so looks ambivalent”. If not you’ll get a message that the spell was resisted. If it is resisted there is a chance agro will be drawn. In my experience with lull, radius hasn’t been an issue - if lull lands successfully the mob doesn’t agr even if close to other mobs.
I don't think you get any kind of success message with the lull lines. It was meant to be a bit obscure. I don't ever recall seeing one with my enchanter.
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Old 03-14-2018, 05:38 AM
fastboy21 fastboy21 is offline
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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
I don't think you get any kind of success message with the lull lines. It was meant to be a bit obscure. I don't ever recall seeing one with my enchanter.
When you cast there is a message. Either a resist message (you'll know its a crit resist if the mob charges at you) or the "X looks less aggressive" for lull message. Depending on your windows and filters you might not see these on your screen, but they are there in the game.

Lull line spells have three variables basically:
the max level you can effect with the spell,
the size of the reduced aggro radius,
and the duration of the lull.

Lull won't ever completely eliminate the aggro radius, so if you pull two mobs near each other or if one paths near (or over) the lulled mob it will still aggro. Due to pathing issues this usually means learning how mobs can be lulled/pulled from tight areas on a trial and error basis when you learn a new camp.

It is slightly more complicated than this if you really want to get fully into it, but that is basically what 95% of players in EQ need to know about how lull works.

Considering the camp you were at it sounds like either you got a critical resist --- maybe using a spell that can't land on mobs the level of your target even --- or they pathed near each other after the cast.
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Old 03-14-2018, 07:39 AM
Crom Crom is offline
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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
I don't think you get any kind of success message with the lull lines. It was meant to be a bit obscure. I don't ever recall seeing one with my enchanter.
[Sun Mar 11 20:36:38 2018] You begin casting Lull.
[Sun Mar 11 20:36:40 2018] A drolvarg sentry looks less aggressive.

There was a big test of the lull lines in classic on the eqcleric site, think the result was might as well go with the lowest version if I remember correctly.

I used to have a +cha set as a dorf cleric back then in my bags for when I had to go from one end of kael to the other.

This site talked about it and ref to some old posts

http://eqclassic.org/forums/viewtopi...9&t=639&p=9276
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Last edited by Crom; 03-14-2018 at 07:48 AM..
  #6  
Old 03-14-2018, 09:42 AM
Atmas Atmas is offline
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So as already mentioned, critical resists will cause agro. All resists will display a resist message but you won't know it's critical unless they start running at you. Charisma is supposed to impact the success of landing a lull type spell.

The line of spells going from Lull to Pacify progressively make the agro radius of a mob smaller. None, completely eliminate agro, so take that into account when pulling mobs or lulling to run past them. Don't pull right through or run directly through mobs you lulled.

My experience from leveling my Paladin is that you will get more resists at lower levels but it isn't necessarily because of the spell you used. In general you see more resists on blue creatures at lower levels because the level disparity isn't as large between you and blue mobs as it is when you are at higher levels. Expect to get resists and be prepared to root.

People have said that higher level spells get resisted less, I don't think that is necessarily true. However, they do reduce agro radius further so take that into consideration when determining if you want to spend the extra mana for the higher level spell.
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