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Old 03-14-2018, 07:39 AM
Crom Crom is offline
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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
I don't think you get any kind of success message with the lull lines. It was meant to be a bit obscure. I don't ever recall seeing one with my enchanter.
[Sun Mar 11 20:36:38 2018] You begin casting Lull.
[Sun Mar 11 20:36:40 2018] A drolvarg sentry looks less aggressive.

There was a big test of the lull lines in classic on the eqcleric site, think the result was might as well go with the lowest version if I remember correctly.

I used to have a +cha set as a dorf cleric back then in my bags for when I had to go from one end of kael to the other.

This site talked about it and ref to some old posts

http://eqclassic.org/forums/viewtopi...9&t=639&p=9276
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Last edited by Crom; 03-14-2018 at 07:48 AM..
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Old 03-14-2018, 09:42 AM
Atmas Atmas is offline
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So as already mentioned, critical resists will cause agro. All resists will display a resist message but you won't know it's critical unless they start running at you. Charisma is supposed to impact the success of landing a lull type spell.

The line of spells going from Lull to Pacify progressively make the agro radius of a mob smaller. None, completely eliminate agro, so take that into account when pulling mobs or lulling to run past them. Don't pull right through or run directly through mobs you lulled.

My experience from leveling my Paladin is that you will get more resists at lower levels but it isn't necessarily because of the spell you used. In general you see more resists on blue creatures at lower levels because the level disparity isn't as large between you and blue mobs as it is when you are at higher levels. Expect to get resists and be prepared to root.

People have said that higher level spells get resisted less, I don't think that is necessarily true. However, they do reduce agro radius further so take that into consideration when determining if you want to spend the extra mana for the higher level spell.
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