![]() |
|
|
|
#1
|
||||
|
Quote:
__________________
Wedar - Level 60 Grandmaster (Retired)
| |||
|
|
||||
|
#2
|
||||
|
Quote:
For exemple, this set of armor has a unique purple tint and is really hard to craft / get. http://wiki.project1999.com/Enchante...late_(platinum) Now if you add tint in game, this particular set becomes less desirable. End of the story. | |||
|
|
||||
|
#3
|
||||
|
Quote:
And to Baler, i have always been in favor of some custom content, stuff like nerfing mallets which weren't widespread meta at the time and only trivialized agro management. In this case, it is just visual aesthetic and will not affect encounters. Furthermore, i would not advocate for this on refresh server, as it wasn't how the experience was back in the day throughout progression. On locked server could even enable custom contents seasonally, much like a GM event, so things stay Classic there as well for at least most of the time In the end, i don't expect this to be implement but i do hold out hope. I understand the slippery slope argument. This would be but a baby step, not some game redefining feature.
__________________
Wedar - Level 60 Grandmaster (Retired)
| |||
|
|
||||
![]() |
|
|