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Old 05-08-2018, 04:39 PM
Rygar Rygar is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
That being said, until Luclin drops Tailoring is largely useless. The Velious furs and silks are okay but with 2 years of Velious most people are running around in HoT armor. You would sink far less money into buying the set(s) you're interested in than you would skipping up to make them yourself.
Take a step back from the min-max or total profit margin aspect of it. I like just maxing out tradeskills for fun. Like the idea of being a renaissance man.
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Old 05-10-2018, 02:35 AM
Vormotus Vormotus is offline
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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Take a step back from the min-max or total profit margin aspect of it. I like just maxing out tradeskills for fun. Like the idea of being a renaissance man.
Love this ... [You must be logged in to view images. Log in or Register.]
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  #3  
Old 05-09-2018, 08:40 AM
Vindayrye Vindayrye is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
All well and good, but if this is the case a renaissance man shouldn't need to look for help. They learn to do it on their own!

Also to the people talking about coldain shawl. 158 skill is sufficient for Shawls 1-8:

Shawl 5 (75 threads + 5 biles) you have 95% success rate (maximum)
Shawl 6 (1 beard, 2 siren hair, 2 manticore mane, 2 wolf whiskers) you have 53% success rate
Shawl 7 (1 royal blood, 1 runed seashell, 3 iceclad cutlass and some pieces of Velium+200 plat) you have 88% success rate

It will be far more economical and time saving to simply stop tailoring at 158 and farm quest pieces and eat the failures if that is your goal. At 180 tailoring I failed the Shawl 5 (115 trivial) combine and I've failed the subcombine for Shawl 6 thread. Even skilling up beyond the trivial point doesn't save you from critical fails.

I've also one shot Shawl 6 and Shawl 7 at 158 tailoring on toons as well. Generally I'd say plan on needing 2-3 combines for Shawl 6 and usually just one for Shawl 7. Looking at the components I listed above, you really don't lose too much in failures on 6 and 7.
I am doing the tailoring for the Shawl quest Daldaen. Great advice and I believe I will take that under my hat and go with it. I thought I should do the right thing and skill up as far as possible as the quest suggests, but with your thoughts added in here.... well... doesn't take rocket science to figure it out. Maybe I'll get the odd skill up with some "lucky" combines later on..but for now, I'll keep trying my luck on the shawl combines and see what happens.
  #4  
Old 05-10-2018, 09:01 AM
Immok Immok is offline
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Originally Posted by Vindayrye [You must be logged in to view images. Log in or Register.]
I am doing the tailoring for the Shawl quest Daldaen. Great advice and I believe I will take that under my hat and go with it. I thought I should do the right thing and skill up as far as possible as the quest suggests, but with your thoughts added in here.... well... doesn't take rocket science to figure it out. Maybe I'll get the odd skill up with some "lucky" combines later on..but for now, I'll keep trying my luck on the shawl combines and see what happens.
Yep, just take Wu's as far as it goes. The price for skill-ups after that gets pretty steep.
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Old 05-10-2018, 01:20 PM
loramin loramin is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
and 5 biles in GD, it's the most time consuming quest in the chain
This is actually one of the very few things P99 makes harder by not being classic. On live you could actually see (if you tried hard) which wurms had glowing biles and which didn't, because the ones with biles had a faint-but-still-visible illumination. Here they all look the same.

I imagine the wurms don't glow here because of some Titanium limitation, but still it's too bad we can't have it the way it was on live.
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  #6  
Old 05-10-2018, 05:22 PM
Alanus Alanus is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I'd argue the Shawl 5 is the worst to farm. Between having to farm 75 threads in Velketors and 5 biles in GD, it's the most time consuming quest in the chain other than Shawl 8.

However you are already at maximum success rate on that combine so give it a go.

For Shawl 6, it may be worth your while to simply farm enough for 2-3 combines depending on your class. If you can easily solo farm the components and port yourself around like a Druid or wizard, maybe not. But if you're needing assistance in farming or traveling, it may be prudent to just get 4-6 whiskers, siren hairs, and manticore manes and combine. Rather than doing 1 set, failing and having to travel back to CS, GD and EW to collect more. Depends on how you roll the dice. Upside of farming extras is you can do another Shawl 7 quest and spawn an additional Dain whenever Luclin launches in 2026.

Shawl 7 you have a high chance of only needing to do once. If you do fail however keep in mind the Burin which required the Molkor and Swordfish tooth, is returned on success or failure. So you shouldn't delete this item. Also if you have a friend who has done this, the Unfired Rune is a tradeable combine and the firing step *should be* no fail (unsure if it is correctly flagged as such on P99). Which means you can skip pottery entirely if you have a friend to do the Unfired Rune combine for you.
I didn't find the biles to be too hard to farm (I just quaded the shardwurms), but the velks part was pure hell

I agree on the rest, though. Easier to farm several combines worth of shawl 6 than to skill up any farther
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Old 05-15-2018, 07:11 PM
mefdinkins mefdinkins is offline
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I did up to 164 on my first two chars but they both had 255 INT / WIS.

I have a ench and I think it'd be like 6k to get the last few armor pieces to to max int from 240 to 255 and I just don't know if I have the energy to do the rest of this shit, then who knows how much energy to get to 164 if I wanted to do that.

If you're at 164 you're 95%'ing everything but the one combine.
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  #8  
Old 05-15-2018, 07:18 PM
Wonkie Wonkie is offline
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in velks if entrance is empty, snare and use the zoneline to split. helps a little.
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