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#1
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![]() NPCs are also not slowing down at low health when feared. Only after they break fear.
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#2
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![]() Had this issue a lot today too, mob broke out of fear at 1% HPs and came running towards me at full speed instead of continuing to flee snared.
Another issue with fear spells I saw today: I feared a mob with Invoke Fear and a bard cast Angstlich's Appaling Screech on the mob, the bard fear didn't overwrite Invoke Fear but the mob stopped being feared and chased me after the bard fear wore off. I got a worn off message for Invoke Fear after it's regular duration would have been over though. Those two issues might be related so I'm putting that in here too. | ||
#3
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![]() I have observed the same behaviour with root in upper guk: Rooted frogs that were low health when root broke would jump me, often hit me once, then turn to run. This is when they were like... below 5-10% when they would often run at 15% when not rooted.
Cheers, Slozem | ||
#4
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![]() Quote:
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#5
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![]() When mobs are under an effect the prevents them from engaging conventionally, they need to take damage AFTER the effect wears off before they will actually flee. When I'm fearkiting, I let pet finish off mobs but usually just tank one round as it runs back to me. Saves me having to run over and loot it so I consider it a wash.
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