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#21
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#22
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#23
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![]() Simply put, more slots = more aggro
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You only lose when you stop having fun. Work on it.
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#24
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![]() TLDR but this is the best info on aggro I've ever found.
http://www.eqemulator.org/forums/sho...ghlight=ranged Disease counters add to hate is the TLDR version. | ||
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#25
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![]() Counter adds 350 hate if memory serve... Which is huge on a 10mana spell that's why disease cloud is so great. Vortex is really useful but at 40mana that's ruinous compared to disease cloud. It has two distinct uses, make agro on mezzed mob, disease cloud breaks mez... Or to add more hate during the long recast time of disease cloud when you want to generate huge agro quick...
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Last edited by elwing; 09-27-2018 at 01:03 PM..
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#26
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![]() Yep, taunt is not there to generate agro, it add like just 1hate...what it does when successful is that it place you on top of hate list... Meaning success taunt +dc followed by vortex should make you on top with some room... So no mashing taunt button on the contrary, do not touch it and keep it up and ready for agro losses... The only exception is to train taunt when you have no issue with agro in which case just spam it away to train...
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#27
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