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View Poll Results: These rules work for you?
Agree 32 50.79%
Disagree 7 11.11%
Have no care either way 24 38.10%
Voters: 63. You may not vote on this poll

 
 
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Old 11-05-2018, 01:18 PM
loramin loramin is offline
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Quote:
Originally Posted by JDFriend99 [You must be logged in to view images. Log in or Register.]
I would like one of the developers or controllers of the server to get involved in this post and also become involved online and enforcing once again the rules of the server. We are a community of players who are quite frankly Fed Up with allowing players to get away with their version of the rules to maintain a server population. (End my version)
I know this isn't a "demand", but whenever someone is like "I want a staff member to respond to me", they have like a 1 in 3 chance (if that) of some kind soul like Llandris doing so. Not saying it won't happen, but I wouldn't hold your breath.

Quote:
Originally Posted by JDFriend99 [You must be logged in to view images. Log in or Register.]
I have generally understood it to be either camps determined by the zone or buy a static spawn mob, meaning the mob does not run around in path. If the mob roams and paths generally it has been a first to engage.
First off, I think your understanding is close, but a bit off. The rules, as I understand them, are that outdoors you can "camp" (prevent another player from taking) a single spawn point. It doesn't matter whether the mob is static or dynamic: if you kill something, and are waiting at its spawn point when it respawns, no one else can take it. But, like many things here, there are certain special cases (eg. Stormfeather and Quillmane).

You can of course also kill mobs from multiple spawn points, but then if someone else comes along, you get to pick one spawn point to keep. Then, the newcomer gets one spawn point, and any remaining spawn points are FTE (First to Engage: whoever agroes the mob first gets it).

Indoors the rules are basically the same, but the staff might grant "camp" status to multiple spawn points, IF they are in line of sight of each other (and generally only when they're in the same room). However, there's no way for sure to know whether a staff member will grant such a camp until someone petitions. This is by design: the staff specifically doesn't want to be constrained by past rulings (eg. if Bob is acting like a jerk they might not let him camp two mobs, but if Fred was being polite and George the rude player comes along they might grant Fred three mobs that are together).

Now, with that explanation out of the way, it seems to me that the rules on this server are ... not optimized. To document this I started http://wiki.project1999.com/Rules, which details the many, many pages where "the rules" are listed. And that's just the (many copies of the) officially listed rules: there's also one off rulings and rules explanations made by staff members here in the forums (those 1 in 3 cases I mentioned).

Some day (and I have many wiki "irons in the fire", so this day may never come) I hope to combine all of those many rules page into a single page, and then lobby the staff to use it instead of the many disparate rule sources we currently have. But until I (or someone else) does that huge amount of work, and then successfully lobbies the staff, our current system of nine (plus) different rules posts, plus explanation of those rules in random staff posts, is just the way it is here.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
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