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Old 01-28-2019, 11:07 AM
mr_jon3s mr_jon3s is offline
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50% bonus exp not classic.
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Old 01-28-2019, 11:08 AM
aaezil aaezil is offline
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You seem to be posting in the wrong forum section
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Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

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No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #3  
Old 01-28-2019, 04:42 PM
Zuranthium Zuranthium is offline
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A lot of effort was put into the start of this thread, respect.

Red EQ is so much better and too many blue players have incorrect viewpoints about it. The biggest one seems to be people looking at the server population and immediately assuming Blue is better since it has much higher numbers. This is a bad assumption, as Blue is too overcrowded and Red has global /ooc. The whole community being able to interact (and thus form groups) with global /ooc actually makes a Red server with around 300 people feel much more alive than a current Blue server with 1,500+ people. Those people on Blue are mainly just crowding around the same areas and locking out content from others, so there are tons of ghost towns and artificial bottlenecks, whereas on Red you can go to any zone in the game, have the chance to compete, and still be able to interact with the community if you want to play in a "dead" zone. This feature hearkens back to MUDs from the 90's, which is was Everquest was based on in the first place, and it feels great.

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Originally Posted by mr_jon3s [You must be logged in to view images. Log in or Register.]
50% bonus exp not classic.
It's actually much higher than 50% when grouped. Leveling on red is so much better than blue. Don't act like everyone doesn't love the exp bonus weekends that blue server gets from holidays. The game is old and can become tedious; being able to grow characters faster (but without use powerlevel/twink cheats - actually just playing the game with other people of your level) is a much better feeling in this day and age. Note that Red is inherently more difficult though, because of the PvP factor. So while it has this exp bonus, it's also there to offset the time you will be engaging in PvP, which doesn't give exp. The PvP makes the game feel so much more alive and it's generally not much of a factor during the low/mid levels - the tales of twinked people going around killing lowbies are vastly exaggerated.

What the server needs is an entire guild to migrate from Blue to Red. In the past there were big superguilds that blocked new guilds from becoming competitive enough on Red, but currently that is not the case, it's now very open. If a sizeable guild (or multiple!) were to move from Blue, they'd be able to quickly level up to 60 together on Red and start engaging in real competition for the high-end content, instead of the shitshow that Blue server is. I strongly encourage some of the "non-uber" or "second tier" Blue guilds to move over to Red, you will be able to experience the game in a much better form.
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Old 01-28-2019, 05:23 PM
snyder43 snyder43 is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
A lot of effort was put into the start of this thread, respect.

Red EQ is so much better and too many blue players have incorrect viewpoints about it. The biggest one seems to be people looking at the server population and immediately assuming Blue is better since it has much higher numbers. This is a bad assumption, as Blue is too overcrowded and Red has global /ooc. The whole community being able to interact (and thus form groups) with global /ooc actually makes a Red server with around 300 people feel much more alive than a current Blue server with 1,500+ people. Those people on Blue are mainly just crowding around the same areas and locking out content from others, so there are tons of ghost towns and artificial bottlenecks, whereas on Red you can go to any zone in the game, have the chance to compete, and still be able to interact with the community if you want to play in a "dead" zone. This feature hearkens back to MUDs from the 90's, which is was Everquest was based on in the first place, and it feels great.



It's actually much higher than 50% when grouped. Leveling on red is so much better than blue. Don't act like everyone doesn't love the exp bonus weekends that blue server gets from holidays. The game is old and can become tedious; being able to grow characters faster (but without use powerlevel/twink cheats - actually just playing the game with other people of your level) is a much better feeling in this day and age. Note that Red is inherently more difficult though, because of the PvP factor. So while it has this exp bonus, it's also there to offset the time you will be engaging in PvP, which doesn't give exp. The PvP makes the game feel so much more alive and it's generally not much of a factor during the low/mid levels - the tales of twinked people going around killing lowbies are vastly exaggerated.

What the server needs is an entire guild to migrate from Blue to Red. In the past there were big superguilds that blocked new guilds from becoming competitive enough on Red, but currently that is not the case, it's now very open. If a sizeable guild (or multiple!) were to move from Blue, they'd be able to quickly level up to 60 together on Red and start engaging in real competition for the high-end content, instead of the shitshow that Blue server is. I strongly encourage some of the "non-uber" or "second tier" Blue guilds to move over to Red, you will be able to experience the game in a much better form.
Shhh!! Don't give Red's secrets away!

I started on Red just over a week ago when Blue went down. I didn't intend to stay so I made a throw-away character and saw that the community is actually really good. On Monday morning, every single enchanter cash camp (and duo camps) were occupied on Blue by the time I logged on at 10 am EST. I decided to roll a cleric on Red and have barely spent any time on Blue since.

I've now convinced nine of my friends from Blue to come over to Red. Eight of us have level 60s on Blue and have participated for 2+ years in the Raid scene, but have become burnt out of poop-socking raid mobs or waiting for contested camps. Six of us are planning to raid on Red, with the others currently undecided.

Leveling up on Red has literally been the most fun we've had in a long time. I started a thread that outlines some of my experiences on Red so far. If anyone actually cares, they can read my posts here.
  #5  
Old 01-28-2019, 06:31 PM
clacbec clacbec is offline
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Quote:
Originally Posted by snyder43 [You must be logged in to view images. Log in or Register.]
Shhh!! Don't give Red's secrets away!

I started on Red just over a week ago when Blue went down. I didn't intend to stay so I made a throw-away character and saw that the community is actually really good. On Monday morning, every single enchanter cash camp (and duo camps) were occupied on Blue by the time I logged on at 10 am EST. I decided to roll a cleric on Red and have barely spent any time on Blue since.

I've now convinced nine of my friends from Blue to come over to Red. Eight of us have level 60s on Blue and have participated for 2+ years in the Raid scene, but have become burnt out of poop-socking raid mobs or waiting for contested camps. Six of us are planning to raid on Red, with the others currently undecided.

Leveling up on Red has literally been the most fun we've had in a long time. I started a thread that outlines some of my experiences on Red so far. If anyone actually cares, they can read my posts here.
+++
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  #6  
Old 01-28-2019, 06:40 PM
clacbec clacbec is offline
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That feeling farming hill giants on my nakid ikky necro 40, bound at gnome merchant to convert plats for peridots
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