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  #21  
Old 01-28-2019, 05:01 PM
Optti Optti is offline
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whats LnS?
  #22  
Old 01-28-2019, 05:10 PM
Zuranthium Zuranthium is offline
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Originally Posted by Optti [You must be logged in to view images. Log in or Register.]
whats LnS?
Loot and Scoot. If somebody kills you and you don't want them to attack you anymore, then you can call this and they have to stop (but you need to leave the zone, that's the penalty for losing PvP).
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  #23  
Old 01-28-2019, 05:15 PM
bigjeff100 bigjeff100 is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Loot and Scoot. If somebody kills you and you don't want them to attack you anymore, then you can call this and they have to stop (but you need to leave the zone, that's the penalty for losing PvP).
Haha cute, i like that name.
  #24  
Old 01-28-2019, 05:23 PM
snyder43 snyder43 is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
A lot of effort was put into the start of this thread, respect.

Red EQ is so much better and too many blue players have incorrect viewpoints about it. The biggest one seems to be people looking at the server population and immediately assuming Blue is better since it has much higher numbers. This is a bad assumption, as Blue is too overcrowded and Red has global /ooc. The whole community being able to interact (and thus form groups) with global /ooc actually makes a Red server with around 300 people feel much more alive than a current Blue server with 1,500+ people. Those people on Blue are mainly just crowding around the same areas and locking out content from others, so there are tons of ghost towns and artificial bottlenecks, whereas on Red you can go to any zone in the game, have the chance to compete, and still be able to interact with the community if you want to play in a "dead" zone. This feature hearkens back to MUDs from the 90's, which is was Everquest was based on in the first place, and it feels great.



It's actually much higher than 50% when grouped. Leveling on red is so much better than blue. Don't act like everyone doesn't love the exp bonus weekends that blue server gets from holidays. The game is old and can become tedious; being able to grow characters faster (but without use powerlevel/twink cheats - actually just playing the game with other people of your level) is a much better feeling in this day and age. Note that Red is inherently more difficult though, because of the PvP factor. So while it has this exp bonus, it's also there to offset the time you will be engaging in PvP, which doesn't give exp. The PvP makes the game feel so much more alive and it's generally not much of a factor during the low/mid levels - the tales of twinked people going around killing lowbies are vastly exaggerated.

What the server needs is an entire guild to migrate from Blue to Red. In the past there were big superguilds that blocked new guilds from becoming competitive enough on Red, but currently that is not the case, it's now very open. If a sizeable guild (or multiple!) were to move from Blue, they'd be able to quickly level up to 60 together on Red and start engaging in real competition for the high-end content, instead of the shitshow that Blue server is. I strongly encourage some of the "non-uber" or "second tier" Blue guilds to move over to Red, you will be able to experience the game in a much better form.
Shhh!! Don't give Red's secrets away!

I started on Red just over a week ago when Blue went down. I didn't intend to stay so I made a throw-away character and saw that the community is actually really good. On Monday morning, every single enchanter cash camp (and duo camps) were occupied on Blue by the time I logged on at 10 am EST. I decided to roll a cleric on Red and have barely spent any time on Blue since.

I've now convinced nine of my friends from Blue to come over to Red. Eight of us have level 60s on Blue and have participated for 2+ years in the Raid scene, but have become burnt out of poop-socking raid mobs or waiting for contested camps. Six of us are planning to raid on Red, with the others currently undecided.

Leveling up on Red has literally been the most fun we've had in a long time. I started a thread that outlines some of my experiences on Red so far. If anyone actually cares, they can read my posts here.
  #25  
Old 01-28-2019, 06:31 PM
clacbec clacbec is offline
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Quote:
Originally Posted by snyder43 [You must be logged in to view images. Log in or Register.]
Shhh!! Don't give Red's secrets away!

I started on Red just over a week ago when Blue went down. I didn't intend to stay so I made a throw-away character and saw that the community is actually really good. On Monday morning, every single enchanter cash camp (and duo camps) were occupied on Blue by the time I logged on at 10 am EST. I decided to roll a cleric on Red and have barely spent any time on Blue since.

I've now convinced nine of my friends from Blue to come over to Red. Eight of us have level 60s on Blue and have participated for 2+ years in the Raid scene, but have become burnt out of poop-socking raid mobs or waiting for contested camps. Six of us are planning to raid on Red, with the others currently undecided.

Leveling up on Red has literally been the most fun we've had in a long time. I started a thread that outlines some of my experiences on Red so far. If anyone actually cares, they can read my posts here.
+++
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  #26  
Old 01-28-2019, 06:40 PM
clacbec clacbec is offline
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That feeling farming hill giants on my nakid ikky necro 40, bound at gnome merchant to convert plats for peridots
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  #27  
Old 01-28-2019, 06:43 PM
Quizlop Quizlop is offline
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I think there is one major factor that a lot of the people that continue to promote red are missing: the vast majority of Everquest players simply do not like the idea of PvP at all, at any time, for any reason.

You can offer as many incentives, and try to sugarcoat Red as much as you want, but you won't change the fundamental problem that most EQ players have with red: Player versus Player combat. You can try to compare direct PvP to all the various forms of ineraction (camp disputes, FTE races, etc.) but to so many players the idea of another player attacking them directly, without their consent, is so appaling that they simply aren't interested at all.
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  #28  
Old 01-28-2019, 06:55 PM
Zuranthium Zuranthium is offline
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PvP should just be thought of as dynamic PvE content with better AI. Mobs in the game world can already wander around and attack you. Now imagine if they were programmed better, which is what people should want anyway from an MMORPG in this day and age.
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  #29  
Old 01-28-2019, 06:59 PM
clacbec clacbec is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
PvP should just be thought of as dynamic PvE content with better AI. Mobs in the game world can already wander around and attack you. Now imagine if they were programmed better, which is what people should want anyway from an MMORPG in this day and age.
Good stuff, 5 stars
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  #30  
Old 01-28-2019, 07:01 PM
enjchanter enjchanter is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
PvP should just be thought of as dynamic PvE content with better AI. Mobs in the game world can already wander around and attack you. Now imagine if they were programmed better, which is what people should want anyway from an MMORPG in this day and age.
Really dig this tbh

Would be crazy fun with like 2 or 3 other friends
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