Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 02-05-2019, 04:11 AM
Jauna Jauna is offline
Banned


Join Date: Nov 2013
Posts: 804
Default

Quote:
Originally Posted by Bones [You must be logged in to view images. Log in or Register.]
also 15 minute lockout on all raid targets after killing a target.
that can so be eaten up with time to rez, rebuff or move
  #12  
Old 02-05-2019, 04:35 AM
shutdown shutdown is offline
Decaying Skeleton


Join Date: Jan 2019
Posts: 4
Default

Quote:
Originally Posted by Detoxx [You must be logged in to view images. Log in or Register.]
Sadly all the top guilds (guilds that have shown they wanted to compete) were all in a discord channel setting up new rules and regulations to follow and a meeting to discuss how to make sure this server didnt go back to how toxic it was with Tempest around and it was all shot to shit.

Oh well, maybe theyll soon realize how poorly thought out this was and change it back to being the last good EQ server there is.
Server staff clearly did this because of too much competition in ToV and not because of too many people having to join one zerg guild if u wanted ToV pixels.
  #13  
Old 02-05-2019, 04:47 AM
Bones Bones is offline
Fire Giant

Bones's Avatar

Join Date: Oct 2009
Posts: 553
Default

Quote:
Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
that can so be eaten up with time to rez, rebuff or move
yes but it still stops the instant pulls right after the first target dies
  #14  
Old 02-05-2019, 06:45 AM
Solist Solist is offline
Fire Giant


Join Date: Sep 2018
Posts: 751
Default

An opt in/opt out class system. You can be FTE or FFA.

If you're an FTE guild, its identical rules to old lockout rules of 2016/7 (1hr FTE lockout/assembly time). However you have a bag limit of 2 mobs per 24hrs.

If you're an FFA guild, its identical rules to what we have leading up until now excepting a lockout post kill, or maybe a bigger bag limit.

Suit both sides of the coin, with zero welfare. Something like that were an AM entity as it exists now can still get about 70% of what it currently does at worst.
  #15  
Old 02-05-2019, 06:51 AM
Daloon Daloon is offline
Sarnak

Daloon's Avatar

Join Date: Mar 2010
Posts: 206
Default

Or just hire 3 volunteers to handle raid disputes. They vote, majority rules.

Shit ill look at fraps 1 hour a week to see who fucked up. Beats a 6 month rotation.
__________________
Dannyl
  #16  
Old 02-05-2019, 06:56 AM
Comoc1 Comoc1 is offline
Sarnak

Comoc1's Avatar

Join Date: Nov 2014
Posts: 353
Default

So basically ToV is now instanced, guess P99 has gone full daybreak.
__________________
  #17  
Old 02-05-2019, 06:58 AM
Solist Solist is offline
Fire Giant


Join Date: Sep 2018
Posts: 751
Default

For sure, my hand would be raised highest for that role. But that role doesnt exist.
  #18  
Old 02-05-2019, 09:34 AM
Heebs13 Heebs13 is offline
Kobold

Heebs13's Avatar

Join Date: Dec 2016
Posts: 117
Default

As I've said elsewhere, either making the bosses summon at 100% health or simply instituting a rule that says no training in ToV is allowed would prevent the stated problem of guilds pulling raid bosses on top of each other at ToV entrance.

IMO that solution would be a lot more favorable than the current one. The current one is going to be a logistical nightmare and isn't going to actually solve anything.
__________________
Quote:
Originally Posted by Daldaen View Post
P99ers do a lot of things well. Handling surprise adds / splitting up focus is not one of them. Mostly because the classes that do that the best (SK/Paladins) are generally trashed and considered useless, and because pulls are considered failures if a dragons doesn't appear at the zone line solo.
  #19  
Old 02-05-2019, 09:37 AM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by Brocode [You must be logged in to view images. Log in or Register.]
Yep if i enter in my own solo server i can #summonitem too, and have the same fun as your having.
If you went there to compete, then it wouldn't be a solo server... but then again, it never really was about competition, was it?
  #20  
Old 02-05-2019, 09:42 AM
Shinko Shinko is offline
Planar Protector

Shinko's Avatar

Join Date: May 2011
Posts: 1,354
Default

Too guild been using the word competitive for a long time, but they have no problem petition and petition everything this been going on for years time for something new

You guys know when the “ competitive other guild got raid sup, your guys enjoyed the game more. No one likes being in a mega guild but you guys do it for a small faction of happiness and it’s kind of sad
__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue


-Shinko Guild Leader <Safe Space> Green
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:19 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.