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#61
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Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | |||
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#62
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![]() Heh do not go iksar sk.This sucks so hardcore. Im sticking with it, but then again there is only one Serpator!
Currently Lvl 48 Iksar Shadow Knight | ||
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#63
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If there's one thing you can learn from WoW its that people will try to reduce someone down to a number if they can... Gearscore, need I say more? Yes back in the day lacking numbers people looked at the important stuff, XP per hour thanks to a good group. That should still be the case, but if everyone has a higher level of skill now than then due to greater knowledge of how EQ actually works, they might go with the pure classes given a choice. On this server everyone knows about the penalty from the start, and that's the problem if you've got a penalty and care about racing to 60. In reality if you stick with one character it'll go away because at 60 no one cares and those Iksar SKs you've been avoiding will become your best friend for farming those gear drops.
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Archfiend Harmdalet Epicursed
The Scourge Knight of Freeport Alumni of Five Rings guild, retired Luclin Server | |||
Last edited by Harm; 05-11-2011 at 06:31 AM..
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#64
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#65
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![]() I think the OP was looking for a 'challenging' class, not an inconvenient one.
To me this is playing a class that isnt simple and easy to play to their fullest ability. Lets be real, none of the classes are rocket science ... it is a game afterall. I find that the classes that are often not played to their fullest potential are the more dynamic ones that have many different tools at their disposal. Among melees this would include rangers and bards. These are both classes where a good player can really excel compared with the poor or lazy player. Rangers are terribly misunderstood and usually not played properly. A good ranger should be chain single pulling (outdoors) with thier bows, patch healing, ghetto mezzing adds (snare, root), tossing their little buffs in should there not be a better buff available in the group, tracking for named and snagging them, ripping rogue mobs off the healers, and generally adding much resiliency to a group. Jack of all trades master of none never looks good on paper, but the ideal stuff on paper never works in game anyhow. This is why hybrids are so often underrated. In real play you often need that pally rez or that ranger offtank/ghetto mez or those emergency non-healer heals that keep your cleric/tank/chanter alive for that critical second. My recommendation would be play a dynamic class and strive to utilize it to the maximum potential. To me this is the best sort of challenge and I think what you are going for. | ||
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#66
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![]() Play a ranger and wait till luclin for your rewards =D
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<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | ||
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#67
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![]() I played a bard on the live servers they are probobly the most hardest class to play to there full cabability... in the long run any asshole can sit there and twist 3 songs but it takes a good player to do everything a bard can do...
by the time i was 65 i was: -Pulling like a pro, bards are amazing pullers with lull. I would pull hit the mob a few times throw some buffs up and then run and grab the next mob if i was early i would park it with mezz if i timed it right well then great i would repeat... -Buffing the group -pre slowing and even slowing mobs if shaman/chanter was missing bards get a 37% slow on P1999 which isn't bad and it snares -mezzing between 3 and 4 mobs if shit hit the fan(if i had to mezz 4 i would have to take a hit once in a while) bards mezz is very low agro compared to chanter from what i remember.. -hell at 65 i could even tank in group situations with time gear... -amazing solo capability( ae kite, chant kite and charm kiting i did 49 to 53 in one very long sitting) bards can do it all but you really have to know what abilities songs to use and when...
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Ragniss 12 Necromancer
Izor 24 shaman Formally Ragnis <Reviction> lvl 65 Bard of Morell-thule | ||
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#68
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It's long, but it explains fully how xp worked until shortly after Velious. The short of it is this: Race/Class penalties were shared with the group, if they weren't then if a group of friends were all leveling together and one of them was a Troll SK, he'd eventually get so far behind in levels that he couldn't contribute to the group unless he xp'd independently. For this reason, the penalties were designed to be spread out amongst the group. Not as desirable != not desirable, desirability does not also denote usefulness. Just because something is useful doesn't mean you want a whole ton of them. If you have two bards on a trak raid, it's not likely you'd bring another if it means you're losing a strong DPS. Where with wizards, if you could bring 10 against trak;you would, as long as you had a couple tanks and enough healers.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#69
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My advice is group with anyone class/race if they are a good player. Not because their class/race doesn't have an exp penalty. Just have FUN! And NOTHING can of real value be learned for WoW. WoW caused the downfall of modern MMO's by making things ez mode and others following suit. | |||
Last edited by Shadey; 05-11-2011 at 04:30 PM..
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