#121
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#122
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That said, none of that matters. What makes this server so different from live is each server only had 1-2 guilds with enough leveled (or AA'd) toons even capable of killing the top current content at any time. Given a week of little or no competition we have at least 6 guilds capable of killing every single mob in ToV and several more who could do most of the mobs. Natural outcome of so many years in Kunark and Velious. Also, nothing is inherently not competitive about rotated ToV. Since there are certain guilds who love competition so much (and totally aren't just in it for the pixels), on their week they can just split up into 4 teams and compete against each other. It is all about the competition, right? | |||
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#123
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The point is that having pixels that are difficult to get and no every joe shmo has is why competition is desired.
A perspective I do not enjoy the raid scene whatsoever but I'd like some inherently difficult to receive pixels because receiving pixels is cool and enjoyable for me | ||
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#124
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In the grand scheme the players and community decide what the end game scene is like(without GM interference). Unless you can get all major guild leaders to approve and agree "rotations" is what's best for everyone the current rule-set seems reasonable. If a guild is capable of killing a dragon .. my answer is: Yes! they should have an equal chance too(in some form or fashion). Which as of now.. It is (un-classic as you state it) where you'd require 2 CoTH mages properly parked at X,Y,Z targets and a capable pull team / raid force ready to engage during a 16 hr window... I would continue to play on P99 and roll new chars to experience classic EQ at it's best until I get bored AF. I believe those that want to see end game content should go through all the heartache and pain (Acquiring Dkp, Tracking Dkp, Dealing with Guild Drama, Winning a /random, All the good stuff that sets this server apart from other servers) that's required to see dank gear is the best raid system overall for everyone on Project 1999 because the current agreed upon mechanics -no instances- doesn't allow it any other way.. | |||
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#125
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I'm pretty sure the powers that be don't care about feelings of exclusivity some poor souls might feel about a game this old.
As far as I can tell they just want a musuem dedicated to classic EQ with as little drama as possible that forces their direct involvement and/or ruining it for the visiting patrons. If they decide it's through rotations then it is what it is and the general "classic" feel of everquest is left untouched in the grand scheme of things. And considering they already publicly entertained the concept of implementing a rotation (whether in earnest or jest), it's clear they don't particularly care if people decide to leave over it. Just sayin! | ||
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#126
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#128
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Every live server I played on required competition to obtain pixels.
Sorry you aren't reliving your classic experience? You seem to be in the minority of servers that had rotations. Hopefully Rogean doesn't ruin the server with rotations. No response needed, thanks.
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#129
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skimming through, i gotta appreciate how hard loramin went on this one.
just admit the frustration of this server keeps it interesting enough. if you weren't complaining about p99 what else would you do? you could be doing that right now | ||
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#130
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One highlight from our rotation system was that you had to tag Dain and take a few rounds to see if he was a 350 or 425 version. You had to earn your spot against a 425. As for trash talking, our server gave the world this gem. You're welcome. | |||
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