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  #21  
Old 03-23-2019, 05:15 AM
Ennewi Ennewi is offline
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The more players think KC sucks, the less they will resort to leveling there and the less it will suck. The problem has to do with spawns and camps being so close together. In zones like Seb and The Hole, pullers don't cross paths as often, if at all, because the usual camps are more spaced out and there are plenty of mobs in between. But that's half the fun of KC, having VS or Verix suddenly loose, creating a train of death throughout the zone, or having a rooted mob one floor up beat on you in basement, or having to secure aggro on each pull to prevent stealing. On top of that, there is the occasional cleric or two who announces rezzes in ooc and porters from time to time as well, though less now since ejacs aren't necessary anymore.

Karnor's Castle is a zone of inevitable, mostly contentious interactions because of it's design and lack of real estate. Narrow corridors and spiral staircases make it easy to tag a mob out of three or four without being noticed. Karnor's would be less of a FFA if it were larger, more spread out like City of Mist, or if the range of camp levels differed more greatly from floor to floor, like in Unrest.

But forgetting the big money drops in Karnor's, a lot of Kunark armor drops there on the regular, armor pieces with clicky effects that are still great one expansion later. And all of them vender for quite a bit. Given how popular/overpopulated the zone is, it doesn't take anyone lfg long to get to camp for invite. In other zones they may need a coth or the enchanter to meet them at entrance, etc. Classic EQ is a game that inconveniences its players, so it's only natural that they would seek out and cling to any area that offers some, however marginal it may be.
  #22  
Old 03-28-2019, 04:40 PM
Fewest Fewest is offline
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I like this the more people says it sucks the less crowded it will be. The only comparison I can make is the Hole-- In my opinion the xp is about the same--however the drops in KC are much better. I am not talking about T-Staffs I am talking about vendor trash--Karnok Cloak vendor 89p, flayed skin vendors for about 15p, All the armor that drops Helm of Rile, Elder Sprite Gaunts, Cobalt Boots vendor for about 400p. It's fairly short to FV for banking not as close as the hole. Easy to get to and easy to get a group...unlike the hole.
  #23  
Old 03-28-2019, 05:05 PM
Mytral Mytral is offline
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Karnor's Castle is a lot like California. It's not the location per se, it's the people in it that makes it such a shit hole.
  #24  
Old 03-28-2019, 05:41 PM
LazyHydras LazyHydras is offline
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Quote:
Originally Posted by Mytral [You must be logged in to view images. Log in or Register.]
Karnor's Castle is a lot like California. It's not the location per se, it's the people in it that makes it such a shit hole.
Having moved to New York from Los Angeles. . . .


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  #25  
Old 03-29-2019, 07:34 AM
shuklak shuklak is offline
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Kc is popular the same way mcdonalds is popular.


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  #26  
Old 04-01-2019, 03:40 PM
Troxx Troxx is offline
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Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
KC is fine, the amount of people clogging it at primetime sucks, and if you stay there XP'ing past dinging level 54 then you suck.
I recently hit 60 in a series of kickass basement duo/trios. Why? Because the alternative is sitting in seb lfg for 4+ hours not able to do anything productive. In KC I could at least solo for xp while and did so frequently on both my paladin and my warrior before that. When grouping opportunities were present in seb, chardok, DN, SG, etc I always took them but I’m not going to sit around with my thumb up my ass lfg when I’ve only got an hour or two to play.

You see higher level people lfg in KC because that’s where the groups are. It got better with the chardok revamp but cash camps in seb operate with the minimum necessary to not dilute the loot.

EQ is a social game.
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