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Old 05-12-2011, 12:56 AM
renegadeofunk renegadeofunk is offline
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Default Mage pet damage info?

As I'm leveling my mage, I find myself constantly wondering if giving it a summoned weapon from a few levels ago is actually boosting my pet's dps or if it already does more damage base (and hence wasted mana/time conjuring). Is there any data on damage/delay of mage pets?
  #2  
Old 05-12-2011, 01:01 AM
xshayla701 xshayla701 is offline
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  #3  
Old 05-12-2011, 01:34 AM
Shizzam Shizzam is offline
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having a summoned weapon on a lower level pet will not increase its DPS but only the ability to hit undead (magic item). There are some weapons you can give your pet that give a proc chance, Gnoll Hide Lariat for example will grant a stun proc. At 24+ you are required to give your pet 2 weapons in order for it to dual wield correctly thus giving it the ability to quad attack and beat shit up
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Old 05-12-2011, 03:58 AM
gnomishfirework gnomishfirework is offline
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The p1999 wiki has a pet info page that shows info for the highest level pet you can summon each spell level.

It gives max hit damage, regen, DD damage (if applicable) and DS damage (for fire pets).
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Old 05-12-2011, 04:03 AM
Ennoia Ennoia is offline
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Quote:
Originally Posted by gnomishfirework [You must be logged in to view images. Log in or Register.]
The p1999 wiki has a pet info page that shows info for the highest level pet you can summon each spell level.

It gives max hit damage, regen, DD damage (if applicable) and DS damage (for fire pets).
A lot of that information is incorrect, especially when focus items are involved.
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  #6  
Old 05-12-2011, 05:49 AM
gnomishfirework gnomishfirework is offline
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Quote:
Originally Posted by Ennoia

A lot of that information is incorrect, especially when focus items are involved.
It's accurate up to 12 for mages. For necromancers it's accurate up to the level 30 sk pet (I've only got a 6 necro).

I can't say anything about after that.
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  #7  
Old 05-12-2011, 06:25 AM
odizzido odizzido is offline
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The info on the wiki is incorrect so often that I don't find it to be useful. I think part of the problem is that spells change constantly on P99. Boil blood for example was -100, then 0, and then back to -100 recently. Also dual wield just changed to always needing weapons, regardless of level.

I would update it myself as I see wrong info, but it would become wrong again in no time. The only way to know something it to test it yourself. OpenSpell and EQCompanion are your friends.
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Old 05-12-2011, 12:24 PM
Ravhin Ravhin is offline
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The wiki pet guide http://wiki.project1999.org/index.php/Pet_Guide includes the DW change.

If mage focus pet info is incorrect (I don't play a mage) then perhaps someone should provide the correct info?

What is the point of saying "that info is not correct" and not providing any help?

The wiki is and will always be, by its nature, a "90% correct/complete" resource. Well that's better than 0% yes? And certainly better than any other classic resource. If people want to help they can push it towards a 95% correct/complete resource.

The boil blood line resist checks are "correct" as far as they can possibly be from parsing spell data. Details of server side resist system changes were not released with Uthgaard's massive spell update at Kunark launch.
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  #9  
Old 05-12-2011, 01:16 PM
Rejuvenation Rejuvenation is offline
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Quite a few people have put in a lot of time to make the wiki as accurate and helpful as possible. If you don't have the time yourself to change any errors you may see, why don't you let myself or someone else willing to edit the wiki know so they can check it out.

As time goes on it will get more and more accurate, as bug fixes and spell changes will normalize. Keeping spell info up to date is the most difficult thing to do, but its a constant work in progress.

The goal for the wiki is to be an allakhazam replacement basically for this server.
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Old 05-12-2011, 01:59 PM
quellren quellren is offline
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As of now on P99, giving a pet a weapon serves only 2 purposes:

1) force dual wield (as no pets innately DW anymore)
2) a desired proc

weapons do not effect a pets swing delay, or damage.
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