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Old 04-02-2019, 07:07 PM
Zuranthium Zuranthium is offline
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Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Another fun puzzle! The only problem is basically everyone is maximized by a small list of overpowered abilities:
  • SHD/PAL: Defensive Discipline
  • RNG/BRD/ENC/SHM/MAG/WIZ: Feign Death
  • NEC/DRU: Complete Heal
  • CLR: Lich or Cannibalize
  • WAR: Stun
  • MNK: Root. You could also argue this for Magicians.
  • ROG: Summoned Pet. You could also argue this for Wizards.
Feign Death doesn't matter for Wizards, does nothing to increase their actual numbers. Giving them the Epic mage pet or Complete Heal would be the biggest boost.

For many of those other classes Feign Death definitely isn't a top pick either, only for Enchanter and Bard.

Mage, I would go with Complete Heal. Shaman, I would go with Epic mage pet - DPS is DPS, and they don't need more mana generation or C-heal.

Biggest boost for Rangers would also be Epic mage pet, as they are a DPS class and have mana to cast it.

Rogues/Monks/Warriors on the other hand, have no mana, so they can't cast the abilities you tried to gave them. Best boost for Rogue would probably be Aggressive or Precision discipline to increase DPS.

Warrior, it's got to be Largo's Absonant Binding at the top of the list. Huge aggro generation, snare, slow, and even some debuff all at the same time. Giving them the "Block" skill from Monks would also be strong, increasing their raw tanking ability if aggro generation isn't as much of an issue.

Monk could go many ways. Largo's Absonant Binding is amazing for general group play or soloing, but they could pick up "Defensive discipline" and be a Raid tank. Or they could pick up "Aggressive discipline" for a DPS-oriented role on raids. Or they could just pick up "Parry" for more overall avoidance, as that would even be enough to tank for most Raid content (depending on gear).
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