![]() |
|
#33
|
|||||
|
Quote:
The way things are right now, the first guild to check the following 3 boxes gets the mob:
If you had rotations, you can remove boxes 1 and 3 off of this list. Your guild's turn would come up, you'd zone into ToV at the time of your choosing, and then 90% of your raid force would sit there staring at a wall for hours while your pullers brought the bosses in one at a time. And then for 9 weeks you just wouldn't raid. ISN'T THAT FUN?! If, instead, we rooted the raid bosses and/or made them summon at 100%, you would be racing against other guilds and the success of your raid would depend on things like your raid's ability to kill trash faster, or your ability to handle a couple of adds, or your ability to rez the dead quickly and continue moving, or your ability to keep the healers from going OOM, you know, PLAYING THE ACTUAL GAME. Not only that, but because you A) have to wait for the boss to spawn to start clearing and B) can't engage two bosses at once, one guild, let's call them Before English, couldn't monopolize all the content because while they're busy clearing to one boss, another guild could be clearing to another boss, and so on and so forth. It is crazy to me that we are still arguing about rotations when so many people have come out and said they would hate them, and not about rooting raid bosses when I have yet to really hear any solid arguments against it.
__________________
Quote:
| ||||
|
|
|||||
|
|