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  #1  
Old 04-10-2019, 10:42 AM
Dark_Magic Dark_Magic is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
... but everyone agrees that some solution is needed, if only for the sake of our poor (and as many often forget, all volunteer) staff.
I don't really get this. So all of these unclassic changes were made in an effort to cut down on the amount of petition work staff has to do? Petitions have always and will always exist in MMO end-game raiding, classic EverQuest included. After 10 years of classic EverQuest mechanics the server is now abandoning those principles because the guides are bored with raid petitions? [You must be logged in to view images. Log in or Register.]
  #2  
Old 04-10-2019, 11:21 AM
loramin loramin is offline
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Originally Posted by Dark_Magic [You must be logged in to view images. Log in or Register.]
I don't really get this. So all of these unclassic changes were made in an effort to cut down on the amount of petition work staff has to do? Petitions have always and will always exist in MMO end-game raiding, classic EverQuest included. After 10 years of classic EverQuest mechanics the server is now abandoning those principles because the guides are bored with raid petitions? [You must be logged in to view images. Log in or Register.]
I think you need context.

You have to remember this whole thing is a volunteer project. For ten years the main people behind this server have charged nothing for P99. That means for ten years they've cared far, far more than any of us here about "classic EverQuest". After all, no one here has devoted ten years of their life, giving up just incredibly massive amounts of their free time (and initially, their cash), so that thousand of complete strangers could have the joy of (re-)experiencing classic EverQuest.

But there's an inherent problem: there is one Blue, which is meant to emulate a single live server, and there are hundreds and hundreds of people who want to raid on it: several times as many as their were on the live servers. In any system where people compete for scarce resources, those people are almost guaranteed to fight and act like assholes to each other, requiring petitions ... but there's only so many volunteers with so many hours to answer them (while doing everything else they have to do too). Because of this basic fact, something about this server has to be unclassic.

So it's hardly "the people who gave up ten years of their life are sacrificing their vision to be lazy". It's that they face a stubborn and intractable (and impossible to solve in a truly classic way) problem. They've already tried solving it other ways before, and they have various other unclassic or semi-classic changes they could use to fix it now (eg. they could instance raid content, rotate it, etc.). But they chose this one because they felt it was the best way to solve the problem right now, and let thousands of players keep enjoying a 100% free and 100% volunteer run server.

And for what it's worth the dragons in ToV were rooted (not quite the same way, but close) very shortly after the classic era, so out of the various unclassic options they at least chose one "pretty close" to classic.
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Last edited by loramin; 04-10-2019 at 11:29 AM..
  #3  
Old 04-10-2019, 10:41 PM
Nilstoniakrath Nilstoniakrath is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]

And for what it's worth the dragons in ToV were rooted (not quite the same way, but close) very shortly after the classic era, so out of the various unclassic options they at least chose one "pretty close" to classic.
Agreed, this change is not something to bitch and whine about as "unclassic"
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