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Originally Posted by derblott
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This is kind of what I was going to say. A hasted, weaponized pet has never had any problem quickly grabbing aggro back, regardless of the sins I committed against the target.
I haven't done any fighting against Velious summoning mobs yet (only Kunark), is their behavior/aggro different?
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I don’t think the Velious Agro mechanics are any different but the mobs hit harder. Brood Mother that I was referring to earlier doubles for 260 fast and backstabs for 700+. Your pet if using a spider doubles for 226(I think) and backstabs for 500+ which I think is the biggest difference. If you get an early break and you get summoned and eat a round and a backstab your going to be through your Bedlam and Rune. The faster the pet peels it off the less likely you are to get to low HP Agro because once that happens you are dead.
Like you said I think most of the time your pet will pick it up quick but when you are soloing a mob of that level it’s probably for loot and efficiency doesn’t matter you just want it dead. That’s why I’m always going to blur a mob like that as soon as tash and slow are in. I 100% think it helps your chances of winning the fight.
Quote:
Originally Posted by yaateevoo
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If you calm pet before fight and calm the mob you're fighting, there's some chance that aoe blanket of forgetfulness on charm break resets the fight right? Does anyone try to make use of this?
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You don’t even need to calm your pet before the fight you can do it during the fight because it’s not considered detrimental so will land on a pet. If it’s a situation where one of the mobs can’t be stunned/mezzed or it’s a caster with dots like in HS then using Blanket to walk away from the fight is a viable strategy on a charm break. It works great in Velks because you don’t even need to calm since you are non-kos. You can make the case if you had time to cast blanket you could have gated which is true but some camps are annoying to get to like HS South and you have less risk you lose the camp if a named is up if you just blur.