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  #51  
Old 04-10-2019, 02:01 PM
ajohnymous ajohnymous is offline
Sarnak


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Quote:
Originally Posted by Baylan295 [You must be logged in to view images. Log in or Register.]
100%.

Tash is poison based though. No worry about dispelling it.

When you think you got a pretty good handle on the game, then learn something like this.
  #52  
Old 04-10-2019, 02:44 PM
DromalPhrenia DromalPhrenia is offline
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Quote:
Originally Posted by Arvan [You must be logged in to view images. Log in or Register.]
Do you think pulling every single mob in ToV to zoneline is classic?

*SPOILER*
Well i played in that era, and it isn't.
*END SPOILER*
I personally don't obsess about classic or not classic so I'm not supporting an argument in opposition to the ToV change BUT, I see this posted a lot and I'm not sure I agree that it matters. The goal is (or was) for the server content to be as classic as possible, not for the tactics that players use be as identical as possible. Players try out new strategies all the time, and our knowledge base is far deeper and far more shared than it ever was in-era. Since we're locked in Velious as our end game, the same things have been experimented on and analyzed for years and years.

Having said that, with the earlier changes that poster mentioned, as well as this recent change to ToV and the discussions between staff regarding how to deal with ToV (including instances being on the table) I think arguing about what is and isn't "classic" has become irrelevant. That's not to say I lust for custom content, just that the powers that be have placed 'Health of the Server' over 'Strict adherence to classic'.
  #53  
Old 04-10-2019, 02:47 PM
Erati Erati is offline
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P99 has become self aware.

Dun dun dunnnnnnnnnnnn
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
  #54  
Old 04-10-2019, 03:45 PM
Twochain Twochain is offline
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Quote:
Originally Posted by ajohnymous [You must be logged in to view images. Log in or Register.]
When you think you got a pretty good handle on the game, then learn something like this.
EverQuest is really.... a weird game when it comes to things like this. There is A LOT of things to know. You can constantly learn something knew about the mechanics. I mean shit, i swear to god once a week I see an item i've never seen before. And i've been playing for 20 fucking years.
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  #55  
Old 04-10-2019, 03:55 PM
Maliant Maliant is offline
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Yup, have some one cast cure poison on you if you get tashed.
  #56  
Old 04-10-2019, 04:08 PM
Danth Danth is offline
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Quote:
Originally Posted by ajohnymous [You must be logged in to view images. Log in or Register.]
...then, inexplicably, the Slow on Vulak wears off...
While they're no doubt scouring logs searching for a potential wayward dispell (and should be, such hijinks should not be tolerated), there's also a real possibility that someone slowed using the wrong slow. It's easy enough to do since they usually give the same message when landing or fading. In some cases the difference in slow % might not be immediately apparent, but the shorter duration of something like Turgur versus Togor could explain slow wearing off unexpectedly.

With several hundred players in temple veeshan last evening much of the rest of the game was more open than usual. Was a nice time to be out in norrath.

Danth
  #57  
Old 04-10-2019, 04:22 PM
Twochain Twochain is offline
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Quote:
Originally Posted by Twochain [You must be logged in to view images. Log in or Register.]
EverQuest is really.... a weird game when it comes to things like this. There is A LOT of things to know. You can constantly learn something knew about the mechanics. I mean shit, i swear to god once a week I see an item i've never seen before. And i've been playing for 20 fucking years.
Holy shit new* lmao


Anywho, the last two days were the most fun I have ever had raiding. Regardless if things need to be adjusted/long term burn out becomes apparent.... that was the most fun I have had raiding. Any MMO.

Rogean said there was what, 237 people on the kill encounter log?

Is that approaching the most people to take down a single raid mob in any MMO? I know shit gets crazy in a game like EVE, but i feel like that's a little bit different/PVP oriented. I wonder what the record on something like this is.
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  #58  
Old 04-10-2019, 05:10 PM
DMN DMN is offline
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There is this game I used to play a long time ago called Space Cowboy Online that mother ships often had fights 300+ people.
  #59  
Old 04-10-2019, 05:19 PM
ajohnymous ajohnymous is offline
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Quote:
Originally Posted by Twochain [You must be logged in to view images. Log in or Register.]
Holy shit new* lmao


Anywho, the last two days were the most fun I have ever had raiding. Regardless if things need to be adjusted/long term burn out becomes apparent.... that was the most fun I have had raiding. Any MMO.

Rogean said there was what, 237 people on the kill encounter log?

Is that approaching the most people to take down a single raid mob in any MMO? I know shit gets crazy in a game like EVE, but i feel like that's a little bit different/PVP oriented. I wonder what the record on something like this is.

I would wager the mega-alliance of guilds who first woke and summarily killed the Sleeper would be more than that. 237 is definitely the most on this server. This was the biggest I've seen in person on any RPG, the second was probably playing WoW during the earlier expansions when the Alliance or Horde would organize a raid to kill a city leader.
  #60  
Old 04-10-2019, 06:36 PM
acoordinator acoordinator is offline
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I cant agree with the original post more. Last night was a great night to raid and be together as a server. What was dropped little compared with the positive energy and comradery that was experienced working together. There was mutual respect on all parties even dare I say AM.

<shameless plug for my vid of the raid>
P1999 - Vulak - Temple of Veeshan - KWSM and Lots of friends!!!

<Psychotropical 60 Warlock - Kittens who say Mew!!>
Last edited by acoordinator; 04-10-2019 at 06:44 PM..
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