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#51
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#52
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![]() For me it was the ease of leveling. The ease of traveling. The elimination of class specific abilities (buffs, port spells).
Basically, when the game got easy, it got hella-boring! | ||
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#53
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![]() I was playing EQ from when Kunark came out right up until I found this server last year.
What ruined the game for me was PoP onwards and all the book shit, it made things really lazy and took all the adventure out of the game, not to mention the importance of being able to port. When I left I was end game raiding, and had been for years. EQ is all about the end game raid loot now and you can box and and merc up your own xp groups, take all the purpose out of an MMO for me.
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Skycloud Trademachine - Bard - <Europa>
Flasheart - Cleric - <Europa> Skyfury Thundermaker - Warrior - <Europa> <Europa> 2010 - 2015 To my fans! http://www.moddb.com/mods/ww1-mod-ar...ene-phone-call Hustle my haters! hustle! http://www.youtube.com/watch?v=kLDitGAUrno | ||
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#54
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#55
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But in DoD you could hit 50 in one instance run. Newbs with no skill amassing 600+ aa in days. What took us that knew how to play a long time to do. | |||
Last edited by Shadey; 05-12-2011 at 07:16 PM..
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#56
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![]() Armor dyes.
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#57
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First, EQ/SoE had a LOOONG standing history of, for lack of a better term, pissing all over the subscribers faces. They didnt care if we were happy, they had our money, they had no competition. WoW, UO, Earth & Beyond.. it wouldnt have mattered. SOE killed themselves with outstandingly shitty customer relations. They catered to the top 1% of EVERY server, they released a new "exspansion" every 6 months, without fail, for years.. most of them with massively broken content, buggy gameplay, and a rushed feel like they were literally TRYING to run it into the ground. They NEVER fixed broken quests, bugs etc, because they had no reason to do so. I forgot the exact name of the quest, but I know one of the major Kunark quests went unfixed for FOUR YEARS. John Smedly was the death knell of EQ. His "Vision" is what killed the game. His GREED is what killed the game. The servers were in decline LOONG before WoW showed up. That much I remember quite clearly. I remember Gates of Discord, I remember playing it.. I remember going "WTF Is this shit".. then I remember cancelling, uninstalling, and never looking back. It wasnt a month later they were announcing the NEXT fucking exspansion.. while simultaniously spouting apologies of GoD being a broken piece of trash. As far as *when* for me.. it would have to be a draw between Luclin and Planes of Power. Luclin made porting less needed, but still functional.. PoP completely killed it. Luclin had Paludal Caverns, hands down the best leveling zone ever created, Vah Shir (A fun race!) and BST (a great solo class) PoP had a great raid progression system, perhaps a little TOO restricted for the casual players tastes. All said and done.. WoW had nothing to do with the demise of EQ.. WoW, if anything, was the wakeup call SOE needed to start trying to save thier game, listen to thier playerbase.. too little, too late.. | |||
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#58
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then when they nerfed it we found an even faster way. pretty much charm mob, send it to fight 3 mobs. it dies hell fast. click insta IVU boots to break charm at 1%, last hit dead mob... rinse, repeat. | |||
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#60
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![]() Oh... and lets not forget the one major killing factor for MANY EverQuest careers..
the greedy, asshole, high end, elitist, douchenozzles. I know on Innoruuk server, we had the cream of the crop. We had "Team Mana Burn" who literally held ALL rare spawns, raid bosses, epic drops etc etc "hostage." Unless they were paid ridiculous sums of plat. and they did it too. For months on end.. it spread like wildfire, until every server had a version of a bunch of elitist assholes who were ruining the game for EVERY single person... because they could. It got SO bad that SOE HAD to do something, because people were leaving in droves. So they nerfed Mana burn into the dirt.. and then those SAME assholes whined, bitched, pissed and moaned that they had NO idea why they got nerfed. | ||
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