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Old 05-12-2019, 02:25 AM
FatherSioux FatherSioux is offline
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Hybrid shunning is bad for the game and should be removed at the start.
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Old 05-12-2019, 06:56 AM
Fifield Fifield is offline
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Originally Posted by FatherSioux [You must be logged in to view images. Log in or Register.]
Hybrid shunning is bad for the game and should be removed at the start.
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Old 05-13-2019, 12:06 AM
DMN DMN is offline
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Originally Posted by FatherSioux [You must be logged in to view images. Log in or Register.]
Hybrid shunning is bad for the game and should be removed at the start.
I think you'd be hard pressed to find anyone who disagree about it being bad, but it was indeed classic. Unfortunately for any would-be-hybrid players, it seems that the intent of this server is to recreate the "classic" progression as faithfully as possible,warts and all.
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Old 05-13-2019, 12:23 AM
Swish2 Swish2 is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
I think you'd be hard pressed to find anyone who disagree about it being bad, but it was indeed classic. Unfortunately for any would-be-hybrid players, it seems that the intent of this server is to recreate the "classic" progression as faithfully as possible,warts and all.
Also remember though for a lot of people it's about the journey. Playing a troll SK with that XP penalty? You'll still get there [You must be logged in to view images. Log in or Register.]

I'm sure there'll be a bunch of min max halfling druids on day 1.
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Old 05-13-2019, 02:09 AM
Jimjam Jimjam is offline
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Originally Posted by Swish2 [You must be logged in to view images. Log in or Register.]
Also remember though for a lot of people it's about the journey. Playing a troll SK with that XP penalty? You'll still get there [You must be logged in to view images. Log in or Register.]

I'm sure there'll be a bunch of min max halfling druids on day 1.
Dr00ds confirmed classic.
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Old 05-13-2019, 08:24 AM
Osprey39 Osprey39 is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
I think you'd be hard pressed to find anyone who disagree about it being bad, but it was indeed classic. Unfortunately for any would-be-hybrid players, it seems that the intent of this server is to recreate the "classic" progression as faithfully as possible,warts and all.
I'm sorry, but that is just stupid. It's like cutting off your nose to spite your face. It doesn't lessen the 'classic experience' to make it so certain classes won't be shunned for groups; not anymore than not having to stare at a spell book for thirty some levels does. They need to understand that while you can try to faithfully recreate the classic feel of the game, you can't put the internet knowledge genie back in the bottle. Back in the classic days, most people weren't aware of the hybrid xp penalty and very few people had even heard the term 'min/max'. It's different now and people's behaviors are different than they were back then.

Note: I understand the spellbook thing is a function of the client and can't be changed but they chose to use the Titanium client. They could have used the Velious client just as easily. I'm sure that client was still out there in people's hands and available. I know I still have my Luclin CDs kicking around in a box in the garage.
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Old 05-14-2019, 08:21 AM
azeth azeth is offline
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Originally Posted by FatherSioux [You must be logged in to view images. Log in or Register.]
Hybrid shunning is bad for the game and should be removed at the start.
This is probably the only non-classic thing I'd agree with. But consider that Green is the fruition of Nilbog & Rogeans 10 year effort of recreating true classic EverQuest.

However, if there are FTE messages on Green or any of the quality of life things Blue has... then its already not perfectly classic.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
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Old 05-14-2019, 07:33 PM
Zuranthium Zuranthium is offline
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Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
This is probably the only non-classic thing I'd agree with. But consider that Green is the fruition of Nilbog & Rogeans 10 year effort of recreating true classic EverQuest.
"True classic EverQuest" will never, ever happen by trying to implement the exact coding from back then. People play the game completely different; they know how to abuse all the mechanics and exactly where everything drops and how the NPC's behave.

The only way to get "True classic EverQuest" back is to change the game code itself, so that players need to discover things again and will approach their characters as if they were playing D&D, as was intended with EQ.
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Old 05-14-2019, 08:42 PM
Osprey39 Osprey39 is offline
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Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
This is probably the only non-classic thing I'd agree with. But consider that Green is the fruition of Nilbog & Rogeans 10 year effort of recreating true classic EverQuest.

However, if there are FTE messages on Green or any of the quality of life things Blue has... then its already not perfectly classic.
There's no spellbook that you're forced to stare at and no nightblind humans by default. You have the ability to customize your UI to make it FAR more user friendly than the Classic UI was. There's plenty that isn't Classic without even getting into FTE messages and rooted dragons.

I agree with what Loramin said. They shouldn't let perfect be the enemy of good. XP penalties for hybrids were a horrible idea back in the day and they are an even worse idea now when people know about them and will actively shun race/classes that have them. There's nothing good about them and putting them in just because the original game had them when you know it's going to cause issues is very, very short sighted.
  #10  
Old 05-14-2019, 08:57 PM
loramin loramin is offline
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Originally Posted by Osprey39 [You must be logged in to view images. Log in or Register.]
There's no spellbook that you're forced to stare at and no nightblind humans by default. You have the ability to customize your UI to make it FAR more user friendly than the Classic UI was. There's plenty that isn't Classic without even getting into FTE messages and rooted dragons.

I agree with what Loramin said. They shouldn't let perfect be the enemy of good. XP penalties for hybrids were a horrible idea back in the day and they are an even worse idea now when people know about them and will actively shun race/classes that have them. There's nothing good about them and putting them in just because the original game had them when you know it's going to cause issues is very, very short sighted.
It's important to understand what this project is and is not. Very importantly, it is not in any way an attempt to make a "good" game; it's an attempt recreate, as precisely as possible, an old game ... for good or for ill:

Quote:
Originally Posted by Nilbog
I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy.
For all it's flaws, including hybrid XP penalties, there was something magical about classic EQ. The people behind Project 1999 want to re-create that magic, and they're not going to let anyone's opinion of "well wouldn't classic have been better if ...." change their mind. So I would be amazed if hybrid XP penalties were removed any earlier than they were in the classic timeline.

But there is some good news though:

Quote:
Originally Posted by Osprey39 [You must be logged in to view images. Log in or Register.]
There's no spellbook that you're forced to stare at and no nightblind humans by default.
Spellbook staring will be back on Green (up until the point in the timeline when it was removed; we just don't see it on Blue because Blue past that point already). And as for night blindness, I don't know about anyone else, but my gamma slider stopped working for me months ago. I assumed it was a staff night blindness fix, but maybe I just got a bug that happens to enforce classic night blindness as a side effect?
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