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  #141  
Old 05-14-2011, 07:31 PM
Amphitryon Amphitryon is offline
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The hardcore raids and raiders are what ultimately made me leave EQ.,<I really HATED Planes of Power as that expnasion was a destroyer of casual guilds..I was really sick of the non-stop bleed off of members to raid guilds, and the common excuse of "thats the only way I will see those places"

I simply had no time for raiding, and damn near all EQ raids then qualified as 'hardcore' events where you better carve off 8 hours of the day.

I got sick of being pressured to level, and as it turned out, going about 60 to and try and chase my guild into PoP was the worst mistake I could have made, as I was pretty happy at 60 collecting AAs, but everyone always says "levels > AA", which is true, but levels are NOT more fun than AAs.

SO I got to L63, the GoD came up and raised the level cap to 70, and I had enough of the level treadmill because I was sick and tired of grinding to raid, sick of trying to keep up with people with way more time than me, sick of winding up at the bottom of the DKP pile, and sik of being required to give up my real life in order to earn more DKP and 'merit'.

I like smaller guilds, and am cool with grouping, and exploration but everyone was only wanted to group camp to XP grind to beef up for raids.

It was at that point I decided EQ held nothing for a player like me. It had nothing for small guilds, and grouping was only about XP grinding (I get sick of sitting int he same camp for hours).

What also wound up killing EQ for me back then was when I camped in OOT for the damn part of JBoots...stayed wake at that spot for 26 hours straight with a guildmate..finally got the damn item at like 6:30 am the next morning, then my baby daughter woke up and I had to tend to here, but later I had to contend with that guildmate who decided to bitch me out on the guild forums about how I 'bailed out' on him and a guild leader who backed him up.

That was a major 'screw that guild, and screw that game' moment

I started playing Star Wars Galaxies instead, and oh that felt like such a wonderful relief to the drudgery that Was 5 years of 'playing' EQ.

I have not even so much as looked at EQ again until now..having long ago thrown away all my EQ disks and boxes, and this time coming at the game fresh, focusing on what I enjoyed the most about it, and saying to hell with raids..I don't care if I NEVER raid again. EQ raids provide so little loot compared to how many people it takes, and factor in the raid wipes and the sheer amount of prep time, just aint worth it imho.

I am glad for Project 1999, and the fact they are not going to go beyond Velious when it comes to expansions, the best years I had playing EQ were in the Kunark-Velious period.
  #142  
Old 05-14-2011, 11:12 PM
MegamanXZOBMV MegamanXZOBMV is offline
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My opinion on what killed EQ?

1. SoE.

2. EQ2

3. WoW

4. WoW

5. WoW


The expansions got worse with each release, IMO, though I'm told some of the more recent ones are better. DAoC did some damage, I remember that. I remember people logging on to EQ to /ooc about how much better DAoC was compared to EQ. Then WoW hit it big. WoW nabbed a lot of people, but the reason I list Warcraft 3 times (other than the fact that Warcraft 3 is better than World of Warcraft), is because of it's more...err... lasting impression. Because of it's popularity, everyone else decided to mimic WoW.. and a messy cluster of poorly designed MMOs leeched away even more subscribers, from all games. For some reason a bunch of people get the idea that if they take a popular theme and copy it, save some aesthetics and minor details, they're going to be the next big hit.

Anyways, I still think SoE is what killed EQ above all else, even WoW
  #143  
Old 05-14-2011, 11:41 PM
Kika Maslyaka Kika Maslyaka is offline
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One thing i surely will agree on, that SOE dogged their own grave.
And then they ruined EQ2 as well. It was rushed into release before it was finished, but it actually started to look promising after about 1 year worth of fixes and adjustments, but then they started on a desperate race to catch up with WoW, and kept re-hauling the game every 6 month, till half of those who did liked it, just gave up and quit.
  #144  
Old 05-14-2011, 11:56 PM
Ongbak Ongbak is offline
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Honestly, I think SOE did it to themselves.
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  #145  
Old 05-15-2011, 11:23 AM
moklianne moklianne is offline
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A combination of GoD and WoW.

I remember many top raiding guilds left during the GoD expansion to WoW. GoD was a horrid expansion that had the bar set way too high for the time with the only intent of SOE delaying raid guild progress with difficulty instead of type/amount of content. They 'retuned' most of the encounters, made the AA's cost less, etc, but the damage was already done by then.

That and then over the years other fantasy based mmos kept coming out, chipping away slowly at the remainder of EQ's base. Dark Age of Camelot, Lineage 2, and Horizons (?-may have been a different one) were a few. All had better graphics at the time.

WoW also appealed (even more so to this day) to casuals, which EQ never did. People just got sick of spending an entire day camping one mob for a chance at one item.
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  #146  
Old 05-15-2011, 11:48 AM
bhatz01 bhatz01 is offline
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I started to lose interest when the game got too convoluted. All the crazy cats on the moon stuff was one big blow to the game in my opinion. I also disliked the change in art direction as well. I thought the original game artistic style had a lot of charisma and charm. The artwork started getting really detailed and complex, with zero charm.
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