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  #41  
Old 05-19-2011, 03:35 AM
Shadey Shadey is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
You obviously don't have a very solid understanding of math. I'll just leave it at that and say rock on buddy, keep fighting the good fight!
You don't have a very good understanding of math or eq. So rock on with yourself.

Love that comment btw. You rock! NOT
  #42  
Old 05-19-2011, 03:41 AM
soup soup is offline
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
You don't have a very good understanding of math or eq. So rock on with yourself.

Love that comment btw. Your rock! NOT
I'll give you a hint before I go:
The longer the period of time you look at, the less difference there will be in the number of mobs the twinked and not twinked necro will kill. If both start at full HP and mana and just kill til oom, obviously the one with more HP and mana gets more kills in that time, but once you get to a timeline long enough that the regen factors in, suddenly that larger pool isn't all that relevant, since the REGEN is what determines your killing rate, and since your gear doesn't make your spells do more damage nor does it increase your regen, it means the longer the timeline, the less difference there will be, since your both using the same regen rate regardless of gear. If you're killing for hours nonstop, the difference will be almost nothing. Even manastone alone doesn't make a massive difference since your HP will run low and then your stuck restoring it to full with the same low level spells that restore the same amount of HP regardless of your gear.

Obviously timeline doesn't mean days or weeks or months. I figured I should point that out since you don't seem incredibly sharp.

Bye.
  #43  
Old 05-19-2011, 03:47 AM
Shadey Shadey is offline
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Quote:
Originally Posted by soup [You must be logged in to view images. Log in or Register.]
I'll give you a hint before I go:
The longer the period of time you look at, the less difference there will be in the number of mobs the twinked and not twinked necro will kill. If both start at full HP and mana and just kill til oom, obviously the one with more HP and mana gets more kills in that time, but once you get to a timeline long enough that the regen factors in, suddenly that larger pool isn't all that relevant, since the REGEN is what determines your killing rate, and since your gear doesn't make your spells do more damage nor does it increase your regen, it means the longer the timeline, the less difference there will be, since your both using the same regen rate regardless of gear. If you're killing for hours nonstop, the difference will be almost nothing. Even manastone alone doesn't make a massive difference since your HP will run low and then your stuck restoring it to full with the same low level spells that restore the same amount of HP regardless of your gear.

Obviously timeline doesn't mean days or weeks or months. I figured I should point that out since you don't seem incredibly sharp.

Bye.
Good try but no dice there. Come back when you actually learn more about the class. Then we'll talk.

Oh let me leave you with lil links for a cpl items that will increase a "Twinked" necro's damage on their spells.

http://everquest.allakhazam.com/db/item.html?item=775
http://everquest.allakhazam.com/db/item.html?item=959
Last edited by Shadey; 05-19-2011 at 04:06 AM..
  #44  
Old 05-19-2011, 04:01 AM
gnomishfirework gnomishfirework is offline
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Originally Posted by Shadey

I guess your not getting the point. You give a Necro those tools I mentioned and his overall dps will be higher then the twinked out monk. He will pull more mobs and kill more mobs thus his "overall" dps will be MUCH higher. Gaining xp faster. Are you getting it yet??

And having up to date spells isn't an option for everyone unless they are making very good plat and lucking out in drops of mob dropped spells or words for their research (and skilling research isn't cheap either). For those without a big bank account backing them its a struggle to get all their spells. Guess you wouldn't know that since you must be rich. [You must be logged in to view images. Log in or Register.]

It sounds to me like you don't know much about Necro's. Maybe you should comment when learn a bit more.
You are awkward in your phrasing. It's uptime, not dps, that would be greater. I understand you mean the necros total damage per an extended amount of time will exceed a monk because they have less downtime, but it's an odd way of putting it.

Kills per hour or exp per hour is what you should be saying.
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  #45  
Old 05-19-2011, 04:07 AM
soup soup is offline
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Quote:
Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Good try but no dice there. Come back when you actually learn more about the class. Then we'll talk.

Oh let me leave you with a lil link for an item that will increase a "Twinked" necro's damage on their spells.

http://everquest.allakhazam.com/db/item.html?item=775
....you do realize focus effects (outside of a couple pet focus items) weren't added until Luclin, right?

Well of course you do, you're a 7 year expert veteran, lol
  #46  
Old 05-19-2011, 04:08 AM
Shadey Shadey is offline
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Originally Posted by gnomishfirework [You must be logged in to view images. Log in or Register.]
You are awkward in your phrasing. It's uptime, not dps, that would be greater. I understand you mean the necros total damage per an extended amount of time will exceed a monk because they have less downtime, but it's an odd way of putting it.

Kills per hour or exp per hour is what you should be saying.
All depends on what your used to. In my years of experience overall dps is a common phrase. But you are correct in your interpretation. Thank you. [You must be logged in to view images. Log in or Register.]
  #47  
Old 05-19-2011, 04:10 AM
Shadey Shadey is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
....you do realize focus effects (outside of a couple pet focus items) weren't added until Luclin, right?

Well of course you do, you're a 7 year expert veteran, lol
lol I thought about adding that in (if they are in game already). Over 7 years lines begin to blur as to what came out when (plus the years i've been gone on top of that). If the focus items are not in yet then oh well.

What I said still stands as it is correct. [You must be logged in to view images. Log in or Register.]
  #48  
Old 05-19-2011, 04:10 AM
gnomishfirework gnomishfirework is offline
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Originally Posted by Shadey

All depends on what your used to. In my years of experience overall dps is a common phrase. But you are correct in your interpretation. Thank you. [You must be logged in to view images. Log in or Register.]
The way you are phrasing it makes you come off like you don't know what it is you are saying.

I've never heard anyone, in any game, use DPS in that context.
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  #49  
Old 05-19-2011, 04:13 AM
soup soup is offline
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
lol I thought about adding that in (if they are in game already). Over 7 years lines begin to blur as to what came out when (plus the years i've been gone on top of that). If the focus items are not in yet then oh well.

What I still said still stands as it is correct. [You must be logged in to view images. Log in or Register.]
Focus effects were the one thing post Velious that I really enjoyed and will miss here. Made gearing casters (twinks or otherwise) a lot more fun and made gear in general (for casters) feel a lot more useful.
  #50  
Old 05-19-2011, 04:15 AM
Shadey Shadey is offline
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Originally Posted by gnomishfirework [You must be logged in to view images. Log in or Register.]
The way you are phrasing it makes you come off like you don't know what it is you are saying.

I've never heard anyone, in any game, use DPS in that context.
Ok take two chars. One does massive burst dps on paticular mobs. but their downtime has them much lower on others (or more downtime). Then the other char does great but not as high dmg most all the time. The overall dps of that second char will be higher then that of the one doing big burst dmg for short intervals.

And I know LOTS of people that use that distinction across multiple games including eq1 and 2 as well as Vanguard.

Even parsing programs will give an overall zonewide dps. Which averages the dps of each person in attendance. That is where you truely see who does the most dps.
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