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  #51  
Old 05-19-2011, 04:16 AM
gnomishfirework gnomishfirework is offline
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Originally Posted by soup

Focus effects were the one thing post Velious that I really enjoyed and will miss here. Made gearing casters (twinks or otherwise) a lot more fun and made gear in general (for casters) feel a lot more useful.
Before focus effects/FT, gear didn't scale in the same way for casters as it did for melees.
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  #52  
Old 05-19-2011, 04:20 AM
soup soup is offline
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Ok take two chars. One does massive burst dps on paticular mobs. but their downtime has them much lower on others (or more downtime). Then the other char does great but not as high dmg most all the time. The overall dps of that second char will be higher then that of the one doing big burst dmg for short intervals.

And I know LOTS of people that use that distinction across multiple games including eq1 and 2 as well as Vanguard.

Even parsing programs will give an overall zonewide dps. Which averages the dps of each person in attendance. That is where you truely see who does the most dps.
It's just an overly complicated and somewhat convoluted way of saying things. "Overall damage" makes more sense than saying "overall DPS"

Example, if you were comparing how much distance two cars travel in a period of time, would you compare them in terms of "overall MPH" or just "overall miles"?
  #53  
Old 05-19-2011, 04:21 AM
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Originally Posted by gnomishfirework [You must be logged in to view images. Log in or Register.]
Before focus effects/FT, gear didn't scale in the same way for casters as it did for melees.
That's been my whole point all along, lol

That's a really good summarization of my paragraphs of writing though, and I can't believe I haven't said it like that yet.
  #54  
Old 05-19-2011, 04:26 AM
Shadey Shadey is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
It's just an overly complicated and somewhat convoluted way of saying things. "Overall damage" makes more sense than saying "overall DPS"

Example, if you were comparing how much distance two cars travel in a period of time, would you compare them in terms of "overall MPH" or just "overall miles"?
semantics. Me saying overall damage verses dps (same thing if you know how to think).

Now factor what I stated above into the soloing scenario. Which is what this poster wants to do. The Necro will be able to Kite higher lvl mobs (agro early on then fear later). Oh and root rot later too when the occasion arises. Killing more higher xp mobs at a much more steady rate then the Monk thus gaining xp substantially faster.
Last edited by Shadey; 05-19-2011 at 04:28 AM..
  #55  
Old 05-19-2011, 04:30 AM
soup soup is offline
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
semantics. Me saying damage verses dps (same thing if you know how to think).

Now factor what I stated above into the soloing scenario. Which is what this poster wants to do. The Necro will be able to Kite higher lvl mobs (agro early on then fear later). Oh and root rot later too when the occasion arises. Killing more higher xp mobs at a much more steady rate then the Monk thus gaining xp substantially faster.
Are you seriously going back to this, lol?

I've already explained why the kill rate of the monk vs. necro is irrelevant to the original statement. It's not a matter of difference between the twinked monk vs. twinked necro and who will kill more, it's a matter of how much more a twinked monk can kill compared to a nontwinked monk vs. how much of a difference the same thing makes in necros. The difference in necros is much, MUCH smaller than it is with the monks, since gear does not scale nearly as well for casters as it does for melee. That's what the original statement of "Twinking casters isn't as exciting as twinking melee." means.

Past that, do you have any experience playing an uber twinked melee character on p99?
  #56  
Old 05-19-2011, 04:35 AM
Shadey Shadey is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
Are you seriously going back to this, lol?

I've already explained why the kill rate of the monk vs. necro is irrelevant to the original statement. It's not a matter of difference between the twinked monk vs. twinked necro and who will kill more, it's a matter of how much more a twinked monk can kill compared to a nontwinked monk vs. how much of a difference the same thing makes in necros. The difference in necros is much, MUCH smaller than it is with the monks, since gear does not scale nearly as well for casters as it does for melee. That's what the original statement of "Twinking casters isn't as exciting as twinking melee." means.

Past that, do you have any experience playing an uber twinked melee character on p99?
Your explanation doesn't fit the context of what I stated at all (and much of it is irrelevant to it entirely). So no point in trying to explain it to you as you clearly do not understand.

Question? Have you played a a Necro any earlier then P99? As in in eq1 live from start to later in the game doing end game content and xp zones? Or is your experience limited to just how long p99 has been out?
  #57  
Old 05-19-2011, 04:43 AM
Frytard Frytard is offline
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Have to disagree. An ubertwinked Necro would own any melee twinked up.
heh you can do same thing with a necro with or without gear. cant say the same for a melee
  #58  
Old 05-19-2011, 04:47 AM
soup soup is offline
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Your explanation doesn't fit the context of what I stated at all (and much of it is irrelevant to it entirely). So no point in trying to explain it to you as you clearly do not understand.

Question? Have you played a a Necro any earlier then P99? As in in eq1 live from start to later in the game doing end game content and xp zones? Or is your experience limited to just how long p99 has been out?
First necro I played was in 2000. One of my best friends IRL also played necro, and we would routinely talk about necros and necro strategy. It's kind of funny you bring it up, because we had a long running joke (until Luclin in fact, got focus effects?) about dieing and saying stuff like "Fuck the corpse, not like the gear matters, give me a couple bone chips and a couple rusty weapons and I'll keep going!" But that's irrelevant. Me and you both know we've claimed to have spent plenty of time on necro. I know I've spent plenty of time on twinked melee characters, so I ask what your experience with twinked melee characters is and what you base your assumptions about their capabilities on.
  #59  
Old 05-19-2011, 05:06 AM
Shadey Shadey is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
First necro I played was in 2000. One of my best friends IRL also played necro, and we would routinely talk about necros and necro strategy. It's kind of funny you bring it up, because we had a long running joke (until Luclin in fact, got focus effects?) about dieing and saying stuff like "Fuck the corpse, not like the gear matters, give me a couple bone chips and a couple rusty weapons and I'll keep going!" But that's irrelevant. Me and you both know we've claimed to have spent plenty of time on necro. I know I've spent plenty of time on twinked melee characters, so I ask what your experience with twinked melee characters is and what you base your assumptions about their capabilities on.
I don't have assumptions I have experience. Now my best ubertwinked alt char in live was a Beastlord (so luclin+). Prior to that it was my SK alt which only made it to lvl 45 (with every possible best piece of gear I could buy him). My experience was in running raids for high end guilds, which also including tons of XP'ing in all zones in our downtime from the beginning of the game on up.

My experience is seeing melee chars struggle LFG (even ubertwinked ones) because they could not solo as effectively and got better xp grouping. Both main chars and uber twinked alts of members of the various guilds I was in over the years. Guilds which had well over 80+ active members at all times due to raiding high end content.

As far as my experience on my Necro it is during that time in those raid guilds that I was class leader for the majority of the time I played my necro. Having to know the role which the class played in all encounters we were currently working on, both raid, group and solo so I could help others that needed it.

Now I will give you this. At this point in time all players are much more knowledgeable in how the game works. And if they don't they can google it and get some insight. They know more of what the zones are like and how to do the mobs (and what drops what items).

So now as of this time more people can solo much more then they could during live in this era. But it doesn't change the fundamental mechanics of the game or what I've stated in my previous posts in regards to Necro's and what they can do in comparison to the melee classes soloing ability.

Are you right that necro's can do much more with less? Sure you are. DUH!! Anyone that knows the game knows this. But that is not the point I was making.

Now Necro's can do it even better because the players know that much more.
  #60  
Old 05-19-2011, 05:53 AM
soup soup is offline
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Quote:
Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
I don't have assumptions I have experience. Now my best ubertwinked alt char in live was a Beastlord (so luclin+). Prior to that it was my SK alt which only made it to lvl 45 (with every possible best piece of gear I could buy him). My experience was in running raids for high end guilds, which also including tons of XP'ing in all zones in our downtime from the beginning of the game on up.

My experience is seeing melee chars struggle LFG (even ubertwinked ones) because they could not solo as effectively and got better xp grouping. Both main chars and uber twinked alts of members of the various guilds I was in over the years. Guilds which had well over 80+ active members at all times due to raiding high end content.

As far as my experience on my Necro it is during that time in those raid guilds that I was class leader for the majority of the time I played my necro. Having to know the role which the class played in all encounters we were currently working on, both raid, group and solo so I could help others that needed it.

Now I will give you this. At this point in time all players are much more knowledgeable in how the game works. And if they don't they can google it and get some insight. They know more of what the zones are like and how to do the mobs (and what drops what items).

So now as of this time more people can solo much more then they could during live in this era. But it doesn't change the fundamental mechanics of the game or what I've stated in my previous posts in regards to Necro's and what they can do in comparison to the melee classes soloing ability.

Are you right that necro's can do much more with less? Sure you are. DUH!! Anyone that knows the game knows this. But that is not the point I was making.

Now Necro's can do it even better because the players know that much more.
So in other words, you have no basis to say how powerful uber twinked melee characters are or aren't on p99.

That's all I was looking for [You must be logged in to view images. Log in or Register.]
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