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Old 08-14-2019, 03:11 PM
loramin loramin is offline
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An impartial observer would logically conclude that Rogean and Nilbog want the server to be dominated by "mega guilds", and that they setup the server rules to encourage such guilds to form.

I'm not saying I personally believe that, but if you step back and look at the system, the incentives in that system, and who ultimately decides how that system will work ... it's hard not to draw that conclusion.
P.S. I'm not passing judgment on R&N for this one way or the other: I'm just saying we've had ten years of the server, R&N have set the rules for ten years, and (as was pointed out) mega guilds have dominated for ten years. It's hard not to see a connection between those facts, but whether the result is ultimately good or bad comes down to opinion.

One can certainly argue "that's how live was" ... but that's only half correct. Every live server did have a "top guild" or three: that's true. But the top guilds on live "dominated" by recruiting the most active players and then beating the most PvE content. In other words, they won by playing the game of EverQuest "the best".

Guilds here don't dominate that way, they dominate by winning the non-classic P99 "race" rules. Now to be fair R&N had to do something unclassic: it's impossible to have a classic system here because we have way more neckbeards with may more knowledge.

But still, there are other unclassic options (and arguably some are more classic than the current system). Until R&N tries one of those systems (instances, rotations, or anything else except racing) it seems inevitable that a new group of neckbeards will always take over and prevent other players from getting to experience content, whenever the previous group makes such a mess of itself that it falls apart.
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  #2  
Old 08-14-2019, 03:32 PM
Mblake81 Mblake81 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Until R&N tries one of those systems (instances, rotations, or anything else except racing) it seems inevitable that a new group of neckbeards will always take over and prevent other players from getting to experience content, whenever the previous group makes such a mess of itself that it falls apart.
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Until R&N tries one of those systems (instances) it seems inevitable that a new group of neckbeards will always take over
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
instances
I would rather lose a thousand pixels and be trained by the most retarded looking neckbeard screaming "git gud" than have an instanced MMO. WTF is the point, content is only part of the battle and you have cut out the other. Just unhook the comp from the internet and call it a day.

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  #3  
Old 08-14-2019, 03:48 PM
Ripqozko Ripqozko is offline
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I would rather lose a thousand pixels and be trained by the most retarded looking neckbeard screaming "git gud" than have an instanced MMO. WTF is the point, content is only part of the battle and you have cut out the other. Just unhook the comp from the internet and call it a day.

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Uh I agree, don’t tell anyone.
  #4  
Old 08-14-2019, 04:36 PM
mycoolrausch mycoolrausch is offline
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I consider instancing a necessity but I consider p99 a museum piece and put up with its bad design and quirks for that reason.

Certainly there is no game I would play in the future if my choices were join a zerg guild that creates a virtual instance for itself, or stand around and chip off 1 out of 30 targets per week or w/e. I only put up with it here. Out of love.
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Old 08-14-2019, 04:42 PM
Xulia Xulia is offline
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[QUOTE=mycoolrausch;2947528I consider p99 a museum piece
[/QUOTE]

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Old 08-14-2019, 05:49 PM
Mblake81 Mblake81 is offline
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Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
I consider instancing a necessity but I consider p99 a museum piece and put up with its bad design and quirks for that reason.

Certainly there is no game I would play in the future if my choices were join a zerg guild that creates a virtual instance for itself, or stand around and chip off 1 out of 30 targets per week or w/e. I only put up with it here. Out of love.
I despise the 20 years of "gaming" since era. Playing with other people made trivial by every Kids console under the tree. Made even more trivial by smart phones.

When I log into TOV on repop weekend and see all the people. I haven't lost what really matters here.

I could care less about new games, they suck and so do the people who support their mediocrity. I would rather sit here, like I have since 2011 getting shit for loots and not really caring about raids until a couple years ago rather than fudge around in some rehashed unimaginative drivel that is riddled with MTX and supported by the same loons. Keep that stuff so I know where to avoid the plague.
  #7  
Old 08-14-2019, 05:57 PM
mycoolrausch mycoolrausch is offline
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Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
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I despise the 20 years of "gaming" since era. Playing with other people made trivial by every Kids console under the tree. Made even more trivial by smart phones.

When I log into TOV on repop weekend and see all the people. I haven't lost what really matters here.

I could care less about new games, they suck and so do the people who support their mediocrity. I would rather sit here, like I have since 2011 getting shit for loots and not really caring about raids until a couple years ago rather than fudge around in some rehashed unimaginative drivel that is riddled with MTX and supported by the same loons. Keep that stuff so I know where to avoid the plague.
One day there will be a good challenging MMO again that appeals to hardcore players. Whether it's instanced or not I don't know, but what I do know is there wont be a sizeable competent raid force standing around with literally nothing to do because all the content was already consumed by somebody else. Nobody would make a game like that, because it is stupid, and the original Everquest in its classic timeline wasn't really like that either because of the lag in player development as new content was constantly coming out each year. It's unique to this server.
  #8  
Old 08-14-2019, 06:03 PM
Mblake81 Mblake81 is offline
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Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
Whether it's instanced or not I don't know, but what I do know is there wont be a sizeable competent raid force standing around with literally nothing to do because all the content was already consumed by somebody else. Nobody would make a game like that, because it is stupid, and the original Everquest in its classic timeline wasn't really like that either because of the lag in player development as new content was constantly coming out each year. It's unique to this server.
Sure, unique to P99. We are all playing it as well. Its dumb, stupid, absurd and whatever title you want to attach. Ex players come in and shit all over it but they never leave the forums.

Maybe that dumb shit is good. Fuck college video game degree designers.
  #9  
Old 08-14-2019, 05:34 PM
loramin loramin is offline
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Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
I would rather lose a thousand pixels and be trained by the most retarded looking neckbeard screaming "git gud" than have an instanced MMO. WTF is the point, content is only part of the battle and you have cut out the other. Just unhook the comp from the internet and call it a day.
You clearly have some strong feelings on the topic; ) But look, I never said "P99 should do instances", and I don't believe that it should.

What I said/believe is that back in '99 guilds were not racing for anything. Even the top guild on the server did top content (for the most part at least) on their own time. Club Fu on Bristlebane (mostly) didn't "race" Arch Overseers. They just recruited more/better players, engaged more PvE content, and beat more of it. This resulted in them having more pixels than AO and "dominating the server", but in an incredibly different way from how Aftermath or TMO does on P99.

Now of course per capita we have like a million more raiders than live did, and of course every last one of them has about a million times more knowledge than anyone did back in '99. It's impossible to recreate the classic experience by just doing things the way people did them in classic.

But look, just because there was the "live way", and there's the way P99 has done things for a decade, that doesn't mean those are the only two options!

There's absolutely a third possibility: instances. And a fourth possibility: rotations. And then there's likely 5th through 22nd possibilities also (without even getting into the hundred specific different ways either instances or rotations or anything else could be implemented).

All I'm saying is, we've tried the race for ten years, and it doesn't produce classic results. If we tried literally anything else we have a better chance of getting classic EQ raiding.

And if you don't care about making things more classic, then here's another thing: the current P99 system is not fun for most people. Almost any other system could be more fun.
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  #10  
Old 08-14-2019, 05:03 PM
Nexii Nexii is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
But still, there are other unclassic options (and arguably some are more classic than the current system). Until R&N tries one of those systems (instances, rotations, or anything else except racing) it seems inevitable that a new group of neckbeards will always take over and prevent other players from getting to experience content, whenever the previous group makes such a mess of itself that it falls apart.
Instancing would be even worse than racing. Not even sure if R&N would even be able to put in instancing under the DBG agreement.

The problem with racing is all the ridiculous and convoluted custom non-classic rules around it. It does nothing in the way of allowing more guilds to compete nor reducing the amount of socking that goes on. You might as well just allow guilds to camp out wherever they like. There were never any rules on live about where players could camp out.
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