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Old 05-20-2011, 02:17 PM
Stickyfingers Stickyfingers is offline
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If your 1v1 against somone, and you have no cooldowns, it shouldnt matter on Fiddle if your close to him. Fiddle is a CC Machine IMO. Can pretty much literally take 1 person completely out of battle.

Silence ---> Fear ----> Drain ------> Ulti if you need to, but hes probably either A). Running away, or B). Dead.
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Old 05-20-2011, 02:40 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by Stickyfingers [You must be logged in to view images. Log in or Register.]
If your 1v1 against somone, and you have no cooldowns, it shouldnt matter on Fiddle if your close to him. Fiddle is a CC Machine IMO. Can pretty much literally take 1 person completely out of battle.

Silence ---> Fear ----> Drain ------> Ulti if you need to, but hes probably either A). Running away, or B). Dead.
As a higher elo LoL player that has been playing for over 2 years, I can tell you that it's not that simple.

1.) The silence has to bounce to last for a decent duration.
2.) If you don't put points into it early, the fear duration is very, very short.
3.) Drain life is interrupted by any sort of stun/knock/back/interrupt, and is very short range.

These factors aside, if you are laning against someone without a stun, you want to open with fear (2 or 3 ranks in hopefully), then drain, then silence afterwards. You want your fear to be ready to use ASAP.

That being said, there are many ways to play fiddle, I prefer the aoe silence route early game for maximum creep farmage, as fiddle isn't really an early game hero, unless you lane against someone with no CC which doesn't happen at high level summoner matches.

Some huge flaws I see in fiddle game play on your end naez, is not using the element of surprise with fiddle's ultimate. There are several inherent weaknesses to fiddles ult you need to overcome to use it to maximum effect.
1.) The range is incredibly short.
2.) Fiddle is incredibly slow.
3.) Fiddle's ult has to be channeled for 2-3 seconds.

The way to fix this, is to pick either exhaust or ghost, AND(no exceptions here) flash. Fiddle without flash is gimp.

Because fiddle has a built in mini flash on his ultimate, you can start channeling your ultimate without even being visible on your opponents screen. Once you flash in with ultimate, use your summoner flash, you can cover alot of screen space very quickly doing that. Then, pop ghost to keep them from running out of range -OR- exhaust the enemy carry and keep them snared in range. You should definitely use the silence near a cluster of enemy heros first thing after ulting into the enemies to minimize damage to yourself. Fear the deadliest melee on their team so you dont get autoattack raped.

Fiddle is pretty mana efficient, he also gets a super shitty spell damage ratio. This means you can afford to stack HP/Magic penetration items over flat ap items.

Good items for fiddlesticks: Rod of the Ages, Mercury Treads/Sorceror Boots/Ionian Boots, Rylais Scepter, Abysal Scepter, Lichbane(movement speed). Rylais Hourglass.
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Old 05-20-2011, 03:09 PM
Eldaran Eldaran is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
As a higher elo LoL player that has been playing for over 2 years, I can tell you that it's not that simple.

1.) The silence has to bounce to last for a decent duration.
2.) If you don't put points into it early, the fear duration is very, very short.
3.) Drain life is interrupted by any sort of stun/knock/back/interrupt, and is very short range.

These factors aside, if you are laning against someone without a stun, you want to open with fear (2 or 3 ranks in hopefully), then drain, then silence afterwards. You want your fear to be ready to use ASAP.

That being said, there are many ways to play fiddle, I prefer the aoe silence route early game for maximum creep farmage, as fiddle isn't really an early game hero, unless you lane against someone with no CC which doesn't happen at high level summoner matches.

Some huge flaws I see in fiddle game play on your end naez, is not using the element of surprise with fiddle's ultimate. There are several inherent weaknesses to fiddles ult you need to overcome to use it to maximum effect.
1.) The range is incredibly short.
2.) Fiddle is incredibly slow.
3.) Fiddle's ult has to be channeled for 2-3 seconds.

The way to fix this, is to pick either exhaust or ghost, AND(no exceptions here) flash. Fiddle without flash is gimp.

Because fiddle has a built in mini flash on his ultimate, you can start channeling your ultimate without even being visible on your opponents screen. Once you flash in with ultimate, use your summoner flash, you can cover alot of screen space very quickly doing that. Then, pop ghost to keep them from running out of range -OR- exhaust the enemy carry and keep them snared in range. You should definitely use the silence near a cluster of enemy heros first thing after ulting into the enemies to minimize damage to yourself. Fear the deadliest melee on their team so you dont get autoattack raped.

Fiddle is pretty mana efficient, he also gets a super shitty spell damage ratio. This means you can afford to stack HP/Magic penetration items over flat ap items.

Good items for fiddlesticks: Rod of the Ages, Mercury Treads/Sorceror Boots/Ionian Boots, Rylais Scepter, Abysal Scepter, Lichbane(movement speed). Rylais Hourglass.
This is a really good analysis and a great way to understand the way Fiddles should be played. And it's Zhonya's Hourglass, but im sure that was just a typo on your part. Not sure if i can see a validity on Fiddles for Lichbane, but maybe if you have nothing else to buy. THe other items you suggested are right on though imo.
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