#1
|
|||||||
|
Why are p99 devs trying to make Green non-classic and ignoring proof?
The first year of Everquest was characterized by DPS being king when it came to camping things. Nobody owned any camp/NPC and nobody was entitled to anything, unless they earned it by doing the most damage to the target they wanted. Not everyone would try to play like that, many people chose to avoid competing somewhere that was "already camped", but it's the FACT of how the game was and how it was enforced. "Killing stealing" did not exist in terms of breaking any kind of rule (so long as it wasn't someone stalking another player everywhere), it was only a term that some players used to define competition, and a way of trying to blacklist the opposition.
Aside from the fact that the original EQ devs said they wanted a hands-off approach, and competing via damage for NPCs was explicitly allowed, until instituting the Play Nice Policy in 2000, there are also in-era documentations of these facts from players. Look at these quotes from an article written August 1999: http://everquest.allakhazam.com/edit...l_Stealing.htm Quote:
Quote:
Quote:
This player, who describes themself as "good-aligned" and "anti KS", also advocates creating trains as a method of competition: Quote:
The game is supposed to be wild and unpredictable, fully interactive, with players being able to make impactful decisions on the gameplay and society. It's not supposed to be a stagnant pixel farm. The current proposed item camp rule for Green, turns the game into something more mechanical than ever, a literal pixel treadmill. Just /list yourself and go afk in a zone all day, never having to fight anything, and just getting the item you want eventually. This absolute mindlessness and on-the-rails, spoon-fed gameplay is not at all what classic EQ ever was or was supposed to be. At the very least, the 2000-era Play Nice Policy made people actually have to kill the NPCs during their turn in the rotation, and have to pay attention to the camp if they didn't want to die from adds or someone else's failed pull, when sitting there waiting their turn. Play the damn game!
__________________
| ||||||
|
#2
|
|||
|
See my sig
| ||
|
#3
|
|||
|
Neckbeards gonna neckbeard
| ||
|
#4
|
||||
|
Guess you didn’t do all your homework OP
Quote:
__________________
Octopath Traveler
| |||
|
#5
|
|||
|
I always wondered what kind of personality type pics Magician.
I appreciate your appreciation for everquest fellow everquest player. | ||
|
#6
|
|||
|
Asked and answered.
| ||
|
#7
|
|||
|
This is a rant and or flame op is mad and or bad
__________________
Quote:
Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
|
#8
|
||||
|
Quote:
__________________
| |||
Last edited by Zuranthium; 09-15-2019 at 09:05 AM..
|
|
#10
|
|||
|
I'd say I'm sorry you won't be allowed to kill-steal or generally act like a sociopath whenever you feel like it and without repercussion, but that'd be a lie. I'm not sorry at all.
Danth | ||
|
|
|