Quote:
Originally Posted by Wallicker
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Hhk- Dyrna - greens out at 57
PoM - ratmaze - very hard for solo mage
BW- giant fort - greens out at 58
Velk - spiders - hard to split stuff alot of adds
CoM - 2nd/third - same as velks
HS - basement/entrance - GL bro
Neriak - Jacker - yep
Hole - sure you could use same spot the monks do.
Hole is a good spot
Remember to have root nets to break a camp then it’s fairly simple. Look for any spot with decent zem that you can kill solos once you break a camp. Send pet root all but one, back pet, root, camp come back kill single.
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Those gaints at the back of the gaint mines in FM are easy the zem is bad but it's easy.
The Goos in wl green out at 59 but good money and you could also get some Geo's.