Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-20-2019, 03:29 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,903
Default

Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
imagine thinking lists work on all mobs and not just a select few
The non-classic ruleset for "camps" will still be in place.

Anyway, an overpopulated server is going to be undesirable no matter what, in this game with static coding. There's simply not enough content to support a huge number of players who already know what to do. It would be less shit, though, if there was actual gameplay happening: people competing and actively engaging, instead of brainlessly sitting around for their next pixel.

Quote:
Originally Posted by Swish2 [You must be logged in to view images. Log in or Register.]
Do the bard mail quests idiot.
Then you're just at the next overcrowded level range. Doesn't fix the underlying issue.
__________________
  #2  
Old 09-20-2019, 07:08 PM
Tenderizer Tenderizer is offline
Sarnak

Tenderizer's Avatar

Join Date: Mar 2015
Location: Butcher Shop
Posts: 352
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It would be less shit, though, if there was actual gameplay happening: people competing and actively engaging, instead of brainlessly sitting around for their next pixel.
it would be less shit if people didn't think training people out of camps was competition or passing camps off to your butt buddies is cool because (mine). Could go on and on but its safe to say green would be less shit if people like you didnt play it.... <3
__________________
60 War/Mage/Monk 52 Wiz/Clr/Sk
https://www.youtube.com/watch?v=Mqj_tW5OUlk
  #3  
Old 09-21-2019, 12:33 AM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,903
Default

Quote:
Originally Posted by Tenderizer [You must be logged in to view images. Log in or Register.]
it would be less shit if people didn't think training people out of camps was competition
It's a dynamic form of a gameplay that requires people to be vigilant and react. It creates extra layers to the gameplay, like your group having a lookout, people needing to have better positioning, know where to move, use skills they wouldn't otherwise use, etc. Players factually have to think and interact more when it happens.

It's what NPC's should already be doing on their own anyway, if the AI was better. You just seem to find it more fulfilling to hack down on stupid NPC's that are completely predictable. It's not even realistic to be sitting in a dungeon for hours killing Orcs, and the Orcs down the hall somehow just sitting there and never coming to join the fight. Very low skill, less exciting, less immersive gameplay.
__________________
  #4  
Old 09-21-2019, 12:41 AM
Jauna Jauna is offline
Banned


Join Date: Nov 2013
Posts: 804
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It's a dynamic form of a gameplay that requires people to be vigilant and react.
What the fuck is so skillful about training someone? Between slow mana regen, no OP gear and high level buffs the trainers will always win in the end.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:02 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.